// TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there is
// no advantage in doing this compared to the generic way currently used
// by wxX11, should we continue to use GTK/Motif- specific stuff?
-#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__DARWIN__)
- #define wxHAS_GUI_CALLBACKS
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #define wxHAS_GUI_PROCESS_CALLBACKS
+ #define wxHAS_GUI_SOCKET_MANAGER
+#endif
+
+#ifdef __DARWIN__
+ #define wxHAS_GUI_PROCESS_CALLBACKS
#endif
class WXDLLIMPEXP_CORE wxGUIAppTraits : public wxGUIAppTraitsBase
public:
virtual wxEventLoopBase *CreateEventLoop();
virtual int WaitForChild(wxExecuteData& execData);
-#ifdef wxHAS_GUI_CALLBACKS
+#ifdef wxHAS_GUI_PROCESS_CALLBACKS
virtual int AddProcessCallback(wxEndProcessData *data, int fd);
#endif
#if wxUSE_TIMER
virtual bool ShowAssertDialog(const wxString& msg);
#endif
-#if wxUSE_SOCKETS && defined(wxHAS_GUI_CALLBACKS)
+#if wxUSE_SOCKETS && defined(wxHAS_GUI_SOCKET_MANAGER)
virtual GSocketManager *GetSocketManager();
#endif
};