#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
+#if defined(__GNUG__) && !defined(__APPLE__)
+ #pragma interface "toplevelbase.h"
+#endif
+
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "toplevelbase.h"
-#endif
-
#include "wx/window.h"
-#include "wx/icon.h"
+#include "wx/iconbndl.h"
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
wxFULLSCREEN_NOSTATUSBAR = 0x0004,
wxFULLSCREEN_NOBORDER = 0x0008,
wxFULLSCREEN_NOCAPTION = 0x0010,
-
- wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
- wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
- wxFULLSCREEN_NOCAPTION
-};
-// Flags for interactive frame manipulation functions (only in wxUniversal):
-enum
-{
- wxINTERACTIVE_MOVE = 0x00000001,
- wxINTERACTIVE_RESIZE = 0x00000002,
- wxINTERACTIVE_RESIZE_S = 0x00000010,
- wxINTERACTIVE_RESIZE_N = 0x00000020,
- wxINTERACTIVE_RESIZE_W = 0x00000040,
- wxINTERACTIVE_RESIZE_E = 0x00000080,
- wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+ wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
+ wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
+ wxFULLSCREEN_NOCAPTION
};
// ----------------------------------------------------------------------------
public:
// construction
wxTopLevelWindowBase();
-
-#ifdef __DARWIN__
- virtual ~wxTopLevelWindowBase() {}
-#endif
+ virtual ~wxTopLevelWindowBase();
// top level wnd state
// --------------------
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icon; }
+ const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+
+ // get the frame icons
+ const wxIconBundle& GetIcons() const { return m_icons; }
// set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
+ virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+
+ // set the frame icons
+ virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
-
+
// return TRUE if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
bool Iconized() const { return IsIconized(); }
#endif // WXWIN_COMPATIBILITY_2
-
-#ifdef __WXUNIVERSAL__
- // move/resize the frame interactively, i.e. let the user do it
- virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
-#endif
-
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return TRUE; }
+ virtual wxSize GetMaxSize() const;
// event handlers
void OnCloseWindow(wxCloseEvent& event);
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // test whether this window makes part of the frame
+ // (menubar, toolbar and statusbar are excluded from automatic layout)
+ virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
+ { return FALSE; }
+
+ // check if we should exit the program after deleting this top level
+ // window (this is used in common dtor and wxMSW code)
+ bool IsLastBeforeExit() const;
+
// send the iconize event, return TRUE if processed
bool SendIconizeEvent(bool iconized = TRUE);
// the frame icon
- wxIcon m_icon;
-
- // test whether this window makes part of the frame
- // (menubar, toolbar and statusbar are excluded from automatic layout)
- virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; }
+ wxIconBundle m_icons;
DECLARE_EVENT_TABLE()
};
#elif defined(__WXGTK__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXX11__)
+ #include "wx/x11/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
+#elif defined(__WXPM__)
+ #include "wx/os2/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowOS2
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif
#ifdef __WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_
+
+// vi:sts=4:sw=4:et