#include "wx/wx.h"
#endif
-#include "wx/log.h"
-
#if !wxUSE_GLCANVAS
-#error Please set wxUSE_GLCANVAS to 1 in setup.h.
+ #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
#endif
#include "cube.h"
class ScanCodeCtrl : public wxTextCtrl
{
public:
- ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
- const wxPoint& pos, const wxSize& size );
- void OnChar( wxKeyEvent& event ) { } /* do nothing */
- void OnKeyDown(wxKeyEvent& event);
+ ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
+ const wxPoint& pos, const wxSize& size );
+
+ void OnChar( wxKeyEvent& WXUNUSED(event) )
+ {
+ // Do nothing
+ }
+
+ void OnKeyDown(wxKeyEvent& event);
+
private:
-// any class wishing to process wxWindows events must use this macro
- DECLARE_EVENT_TABLE()
+
+ // Any class wishing to process wxWidgets events must use this macro
+ DECLARE_EVENT_TABLE()
};
+
BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl )
- EVT_CHAR( ScanCodeCtrl::OnChar )
- EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
+ EVT_CHAR( ScanCodeCtrl::OnChar )
+ EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
END_EVENT_TABLE()
ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
- const wxPoint& pos, const wxSize& size )
- : wxTextCtrl( parent, id, "", pos, size )
-{ wxString buf;
- buf.Printf( "0x%04x", code );
- SetValue( buf );
+ const wxPoint& pos, const wxSize& size )
+ : wxTextCtrl( parent, id, wxEmptyString, pos, size )
+{
+ SetValue( wxString::Format(wxT("0x%04x"), code) );
}
void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
-{ wxString buf;
- buf.Printf( "0x%04x", event.GetKeyCode() );
- SetValue( buf );
+{
+ SetValue( wxString::Format(wxT("0x%04x"), event.GetKeyCode()) );
}
/*------------------------------------------------------------------
class ScanCodeDialog : public wxDialog
{
public:
- ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
- const wxString &descr, const wxString& title );
- int GetValue();
+ ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
+ const wxString &descr, const wxString& title );
+ int GetValue();
+
private:
- ScanCodeCtrl *m_ScanCode;
- wxTextCtrl *m_Description;
+
+ ScanCodeCtrl *m_ScanCode;
+ wxTextCtrl *m_Description;
};
ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
- const int code, const wxString &descr, const wxString& title )
- : wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
+ const int code, const wxString &descr, const wxString& title )
+ : wxDialog( parent, id, title, wxDefaultPosition, wxSize(96*2,76*2) )
{
- new wxStaticText( this, -1, "Scancode", wxPoint(4*2,3*2),
- wxSize(31*2,12*2) );
- m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2),
- wxSize(53*2,14*2) );
-
- new wxStaticText( this, -1, "Description", wxPoint(4*2,24*2),
- wxSize(32*2,12*2) );
- m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2),
- wxSize(53*2,14*2) );
-
- new wxButton( this, wxID_OK, "Ok", wxPoint(20*2,50*2), wxSize(20*2,13*2) );
- new wxButton( this, wxID_CANCEL, "Cancel", wxPoint(44*2,50*2),
- wxSize(25*2,13*2) );
+ new wxStaticText( this, wxID_ANY, _T("Scancode"), wxPoint(4*2,3*2),
+ wxSize(31*2,12*2) );
+ m_ScanCode = new ScanCodeCtrl( this, wxID_ANY, code, wxPoint(37*2,6*2),
+ wxSize(53*2,14*2) );
+
+ new wxStaticText( this, wxID_ANY, _T("Description"), wxPoint(4*2,24*2),
+ wxSize(32*2,12*2) );
+ m_Description = new wxTextCtrl( this, wxID_ANY, descr, wxPoint(37*2,27*2),
+ wxSize(53*2,14*2) );
+
+ new wxButton( this, wxID_OK, _T("Ok"), wxPoint(20*2,50*2), wxSize(20*2,13*2) );
+ new wxButton( this, wxID_CANCEL, _T("Cancel"), wxPoint(44*2,50*2),
+ wxSize(25*2,13*2) );
}
int ScanCodeDialog::GetValue()
{
- int code;
- wxString buf = m_ScanCode->GetValue();
- sscanf( buf.c_str(), "%i", &code );
- return( code );
+ int code;
+ wxString buf = m_ScanCode->GetValue();
+ wxSscanf( buf.c_str(), _T("%i"), &code );
+ return code;
}
/*----------------------------------------------------------------------
-----------------------------------------------------------------*/
BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
- EVT_SIZE(TestGLCanvas::OnSize)
- EVT_PAINT(TestGLCanvas::OnPaint)
- EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
- EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
- EVT_KEY_UP( TestGLCanvas::OnKeyUp )
- EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
+ EVT_SIZE(TestGLCanvas::OnSize)
+ EVT_PAINT(TestGLCanvas::OnPaint)
+ EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
+ EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
+ EVT_KEY_UP( TestGLCanvas::OnKeyUp )
+ EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
END_EVENT_TABLE()
unsigned long TestGLCanvas::m_secbase = 0;
unsigned long TestGLCanvas::m_gsynct;
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name):
- wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style, name )
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name)
+ : wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style, name )
{
- m_init = FALSE;
+ m_init = false;
m_gllist = 0;
m_rleft = WXK_LEFT;
m_rright = WXK_RIGHT;
TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
- const wxString& name ) :
- wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name )
+ const wxString& name )
+ : wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name)
{
- m_init = FALSE;
- m_gllist = other.m_gllist; /* share display list */
+ m_init = false;
+ m_gllist = other.m_gllist; // share display list
m_rleft = WXK_LEFT;
m_rright = WXK_RIGHT;
}
#endif
SetCurrent();
- /* init OpenGL once, but after SetCurrent */
+ // Init OpenGL once, but after SetCurrent
if (!m_init)
{
InitGL();
- m_init = TRUE;
+ m_init = true;
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+ glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
glMatrixMode(GL_MODELVIEW);
/* clear color and depth buffers */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- if( m_gllist == 0 )
- {
- m_gllist = glGenLists( 1 );
- glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
- /* draw six faces of a cube */
- glBegin(GL_QUADS);
- glNormal3f( 0.0F, 0.0F, 1.0F);
- glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
- glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
-
- glNormal3f( 0.0F, 0.0F,-1.0F);
- glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
- glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
-
- glNormal3f( 0.0F, 1.0F, 0.0F);
- glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
- glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
-
- glNormal3f( 0.0F,-1.0F, 0.0F);
- glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
- glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
-
- glNormal3f( 1.0F, 0.0F, 0.0F);
- glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
- glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
-
- glNormal3f(-1.0F, 0.0F, 0.0F);
- glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
- glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
- glEnd();
-
- glEndList();
- }
- else
- glCallList( m_gllist );
+ if( m_gllist == 0 )
+ {
+ m_gllist = glGenLists( 1 );
+ glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
+ /* draw six faces of a cube */
+ glBegin(GL_QUADS);
+ glNormal3f( 0.0f, 0.0f, 1.0f);
+ glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
+ glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
+
+ glNormal3f( 0.0f, 0.0f,-1.0f);
+ glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
+ glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
+
+ glNormal3f( 0.0f, 1.0f, 0.0f);
+ glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
+ glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
+
+ glNormal3f( 0.0f,-1.0f, 0.0f);
+ glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
+ glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
+
+ glNormal3f( 1.0f, 0.0f, 0.0f);
+ glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
+ glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
+
+ glNormal3f(-1.0f, 0.0f, 0.0f);
+ glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
+ glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
+ glEnd();
+
+ glEndList();
+ }
+ else
+ {
+ glCallList(m_gllist);
+ }
- glFlush();
- SwapBuffers();
+ glFlush();
+ SwapBuffers();
}
-void TestGLCanvas::OnEnterWindow( wxMouseEvent& event )
+void TestGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) )
{
SetFocus();
}
-void TestGLCanvas::OnPaint( wxPaintEvent& event )
+void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
{
Render();
}
}
}
-void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
+void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
// Do nothing, to avoid flashing.
}
/* set viewing projection */
glMatrixMode(GL_PROJECTION);
- glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
+ glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
/* position viewer */
glMatrixMode(GL_MODELVIEW);
- glTranslatef(0.0F, 0.0F, -2.0F);
+ glTranslatef(0.0f, 0.0f, -2.0f);
/* position object */
- glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
- glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
+ glRotatef(30.0f, 1.0f, 0.0f, 0.0f);
+ glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
SetCurrent();
glMatrixMode(GL_MODELVIEW);
- glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
- Refresh(FALSE);
+ glRotatef((GLfloat)deg, 0.0f, 0.0f, 1.0f);
+ Refresh(false);
}
END_EVENT_TABLE()
// My frame constructor
-MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
- const wxSize& size, long style)
- : wxFrame(frame, -1, title, pos, size, style)
+MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,
+ const wxSize& size, long style)
+ : wxFrame(parent, wxID_ANY, title, pos, size, style)
{
m_canvas = NULL;
}
// Intercept menu commands
-void MyFrame::OnExit(wxCommandEvent& event)
+void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
{
- Destroy();
+ // true is to force the frame to close
+ Close(true);
}
-void MyFrame::OnNewWindow(wxCommandEvent& event)
+/*static*/ MyFrame *MyFrame::Create(MyFrame *parentFrame, bool isCloneWindow)
{
- MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo Clone",
- wxPoint(50, 50), wxSize(400, 300));
- // Give it an icon
+ wxString str = wxT("wxWidgets OpenGL Cube Sample");
+ if (isCloneWindow) str += wxT(" - Clone");
+
+ MyFrame *frame = new MyFrame(NULL, str, wxDefaultPosition,
+ wxSize(400, 300));
+
+ // Give it an icon
#ifdef __WXMSW__
- frame->SetIcon(wxIcon("mondrian"));
+ frame->SetIcon(wxIcon(_T("mondrian")));
#endif
- // Make a menubar
- wxMenu *winMenu = new wxMenu;
+ // Make a menubar
+ wxMenu *winMenu = new wxMenu;
- winMenu->Append(wxID_EXIT, "&Close");
- winMenu->Append(ID_NEW_WINDOW, "&New" );
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(winMenu, "&Window");
+ winMenu->Append(wxID_EXIT, _T("&Close"));
+ winMenu->Append(ID_NEW_WINDOW, _T("&New") );
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(winMenu, _T("&Window"));
- winMenu = new wxMenu;
- winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
- winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
- menuBar->Append(winMenu, "&Key");
+ winMenu = new wxMenu;
+ winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left"));
+ winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right"));
+ menuBar->Append(winMenu, _T("&Key"));
- frame->SetMenuBar(menuBar);
+ frame->SetMenuBar(menuBar);
- frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
- wxDefaultPosition, wxDefaultSize );
+ if (parentFrame)
+ {
+ frame->m_canvas = new TestGLCanvas( frame, parentFrame->m_canvas,
+ wxID_ANY, wxDefaultPosition, wxDefaultSize );
+ }
+ else
+ {
+ frame->m_canvas = new TestGLCanvas(frame, wxID_ANY,
+ wxDefaultPosition, wxDefaultSize);
+ }
- // Show the frame
- frame->Show(TRUE);
+ // Show the frame
+ frame->Show(true);
+
+ return frame;
}
-void MyFrame::OnDefRotateLeftKey(wxCommandEvent& event)
+void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) )
{
- ScanCodeDialog dial( this, -1, m_canvas->m_rleft,
- wxString("Left"), "Define key" );
- int result = dial.ShowModal();
- if( result == wxID_OK )
- m_canvas->m_rleft = dial.GetValue();
+ (void) Create(this, true);
}
-void MyFrame::OnDefRotateRightKey(wxCommandEvent& event)
+
+void MyFrame::OnDefRotateLeftKey( wxCommandEvent& WXUNUSED(event) )
{
- ScanCodeDialog dial( this, -1, m_canvas->m_rright,
- wxString("Right"), "Define key" );
- int result = dial.ShowModal();
- if( result == wxID_OK )
- m_canvas->m_rright = dial.GetValue();
-}
+ ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rleft,
+ wxString(_T("Left")), _T("Define key") );
-/*------------------------------------------------------------------
- Application object ( equivalent to main() )
------------------------------------------------------------------- */
+ int result = dial.ShowModal();
-IMPLEMENT_APP(MyApp)
+ if( result == wxID_OK )
+ m_canvas->m_rleft = dial.GetValue();
+}
-bool MyApp::OnInit(void)
+void MyFrame::OnDefRotateRightKey( wxCommandEvent& WXUNUSED(event) )
{
- wxLog::SetTraceMask(wxTraceMessages);
-
- // Create the main frame window
- MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50),
- wxSize(400, 300));
- // Give it an icon
-#ifdef wx_msw
- frame->SetIcon(wxIcon("mondrian"));
-#endif
-
- // Make a menubar
- wxMenu *winMenu = new wxMenu;
+ ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rright,
+ wxString(_T("Right")), _T("Define key") );
- winMenu->Append(wxID_EXIT, "&Close");
- winMenu->Append(ID_NEW_WINDOW, "&New" );
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(winMenu, "&Window");
+ int result = dial.ShowModal();
- winMenu = new wxMenu;
- winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, "Rotate &left");
- winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, "Rotate &right");
- menuBar->Append(winMenu, "&Key");
+ if( result == wxID_OK )
+ m_canvas->m_rright = dial.GetValue();
+}
- frame->SetMenuBar(menuBar);
+/*------------------------------------------------------------------
+ Application object ( equivalent to main() )
+------------------------------------------------------------------ */
- frame->m_canvas = new TestGLCanvas(frame, -1, wxDefaultPosition, wxDefaultSize);
+IMPLEMENT_APP(MyApp)
- // Show the frame
- frame->Show(TRUE);
+bool MyApp::OnInit()
+{
+ // Create the main frame window
+ (void) MyFrame::Create(NULL);
- return TRUE;
+ return true;
}