+ /*
+ Details: Initialize() creates a hidden window as a sink for socket
+ events, such as 'read completed'. wxMSW has only one message loop
+ for the main thread. If Initialize is called in a secondary thread,
+ the socket window will be created for the secondary thread, but
+ since there is no message loop on this thread, it will never
+ receive events and all socket operations will time out.
+ BTW, the main thread must not be stopped using sleep or block
+ on a semaphore (a bad idea in any case) or socket operations
+ will time out.
+ */
+ wxASSERT_MSG( wxThread::IsMain(),
+ wxT("Call wxSocketBase::Initialize() from the main thread first!"));
+
+ wxAppTraits *traits = wxAppConsole::GetInstance() ?
+ wxAppConsole::GetInstance()->GetTraits() : NULL;
+ GSocketGUIFunctionsTable *functions =
+ traits ? traits->GetSocketGUIFunctionsTable() : NULL;
+ GSocket_SetGUIFunctions(functions);
+