#include "wx/object.h"
#include "wx/list.h"
+class WXDLLEXPORT wxMenu;
+
// ----------------------------------------------------------------------------
// wxCommand: a single command capable of performing itself
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCommand : public wxObject
{
public:
- wxCommand(bool canUndoIt = FALSE, const wxString& name = wxT(""));
+ wxCommand(bool canUndoIt = FALSE, const wxString& name = wxEmptyString);
~wxCommand();
// Override this to perform a command
int m_maxNoCommands;
wxList m_commands;
- wxNode* m_currentCommand;
+ wxList::compatibility_iterator m_currentCommand;
#if wxUSE_MENUS
wxMenu* m_commandEditMenu;