#ifndef __WX_COCOA_DC_H__
#define __WX_COCOA_DC_H__
-class WXDLLEXPORT wxDC;
-WX_DECLARE_LIST(wxDC, wxCocoaDCStack);
+DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);
+
+#include "wx/dc.h"
+
+class WXDLLIMPEXP_FWD_CORE wxCocoaDCImpl;
+WX_DECLARE_LIST(wxCocoaDCImpl, wxCocoaDCStack);
//=========================================================================
// wxDC
//=========================================================================
-class WXDLLEXPORT wxDC: public wxDCBase
+class WXDLLIMPEXP_CORE wxCocoaDCImpl: public wxDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxDC)
- DECLARE_NO_COPY_CLASS(wxDC)
+ DECLARE_ABSTRACT_CLASS(wxCocoaDCImpl)
+ wxDECLARE_NO_COPY_CLASS(wxCocoaDCImpl);
//-------------------------------------------------------------------------
// Initialization
//-------------------------------------------------------------------------
public:
- wxDC();
- ~wxDC();
+ wxCocoaDCImpl(wxDC *owner);
+ virtual ~wxCocoaDCImpl();
//-------------------------------------------------------------------------
// wxCocoa specifics
static WX_NSTextStorage sm_cocoaNSTextStorage;
static WX_NSLayoutManager sm_cocoaNSLayoutManager;
static WX_NSTextContainer sm_cocoaNSTextContainer;
+ // Create a simple Wx to Bounds transform (just flip the coordinate system)
+ static WX_NSAffineTransform CocoaGetWxToBoundsTransform(bool isFlipped, float height);
protected:
// DC stack
static wxCocoaDCStack sm_cocoaDCStack;
void CocoaUnwindStackAndLoseFocus();
// DC flipping/transformation
void CocoaApplyTransformations();
- float m_cocoaHeight;
- bool m_cocoaFlipped;
+ void CocoaUnapplyTransformations();
+ WX_NSAffineTransform m_cocoaWxToBoundsTransform;
+// Get bounds rect (for Clear())
+ // note: we use void * to mean NSRect * so that we can avoid
+ // putting NSRect in the headers.
+ virtual bool CocoaGetBounds(void *rectData);
// Blitting
virtual bool CocoaDoBlitOnFocusedDC(wxCoord xdest, wxCoord ydest,
wxCoord width, wxCoord height, wxCoord xsrc, wxCoord ysrc,
- int logicalFunc, bool useMask, wxCoord xsrcMask, wxCoord ysrcMask);
+ wxRasterOperationMode logicalFunc, bool useMask, wxCoord xsrcMask, wxCoord ysrcMask);
//-------------------------------------------------------------------------
// Implementation
//-------------------------------------------------------------------------
virtual void StartPage(void) {};
virtual void EndPage(void) {};
- virtual void SetFont(const wxFont& font) {}
+ virtual void SetFont(const wxFont& font);
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackground(const wxBrush& brush);
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
- wxFont *theFont = NULL) const;
+ const wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
- virtual void SetMapMode(int mode);
+ virtual void SetMapMode(wxMappingMode mode);
virtual void SetUserScale(double x, double y);
virtual void SetLogicalScale(double x, double y);
virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
- virtual void SetLogicalFunction(int function);
+ virtual void SetLogicalFunction(wxRasterOperationMode function);
virtual void SetTextForeground(const wxColour& colour) ;
virtual void SetTextBackground(const wxColour& colour) ;
virtual void ComputeScaleAndOrigin();
protected:
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
- int style = wxFLOOD_SURFACE);
+ wxFloodFillStyle style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
// this is gnarly - we can't even call this function DoSetClippingRegion()
// because of virtual function hiding
- virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
+ virtual void DoSetDeviceClippingRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
- int fillStyle = wxODDEVEN_RULE);
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
};
#endif // __WX_COCOA_DC_H__