-/* XPM */
-static char * toolgame_xpm[] = {
-/* width height ncolors chars_per_pixel */
-"32 32 3 1",
-/* colors */
-" s None c None",
-". c #808080",
-"+ c #ff0000",
-/* pixels */
-" ",
-" +++++ +++++ ",
-" +++++++++ +++++++++ ",
-" +++++++++++ +++++++++++ ",
-" +++++++++++++ +++++++++++++ ",
-" +++++++++++++.+++++++++++++. ",
-" +++++++++++++++++++++++++++++ ",
-" +++++++++++++++++++++++++++++. ",
-" +++++++++++++++++++++++++++++. ",
-" +++++++++++++++++++++++++++++. ",
-" +++++++++++++++++++++++++++++. ",
-" +++++++++++++++++++++++++++.. ",
-" +++++++++++++++++++++++++++. ",
-" +++++++++++++++++++++++++.. ",
-" +++++++++++++++++++++++.. ",
-" +++++++++++++++++++++.. ",
-" +++++++++++++++++++.. ",
-" +++++++++++++++++.. ",
-" +++++++++++++++++. ",
-" +++++++++++++++.. ",
-" +++++++++++++.. ",
-" +++++++++++++. ",
-" +++++++++++.. ",
-" +++++++++.. ",
-" +++++++.. ",
-" +++++++. ",
-" +++++.. ",
-" +++.. ",
-" +.. ",
-" +. ",
-" . ",
-" "};
+/* XPM */\r
+static const char *const toolgame_xpm[] = {\r
+/* columns rows colors chars-per-pixel */\r
+"32 32 3 1",\r
+"X c #808080",\r
+" c None",\r
+". c #FF0000",\r
+/* pixels */\r
+" ",\r
+" ",\r
+" ",\r
+" ",\r
+" .. ",\r
+" .... ",\r
+" ...... ",\r
+" ........ ",\r
+" .......... ",\r
+" ............ ",\r
+" .............. ",\r
+" ................ ",\r
+" .................. ",\r
+" .................... ",\r
+" ...................... ",\r
+" ........................ ",\r
+" .......................... ",\r
+" ........................X ",\r
+" ......................X ",\r
+" ....................X ",\r
+" ..................X ",\r
+" ................X ",\r
+" ..............X ",\r
+" ............X ",\r
+" ..........X ",\r
+" ........X ",\r
+" ......X ",\r
+" ....X ",\r
+" ..X ",\r
+" ",\r
+" ",\r
+" "\r
+};\r