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Compile fix (VC++ 6 doesn't like wxString::Format with only 1 arg: gives several...
[wxWidgets.git]
/
include
/
wx
/
msw
/
wince
/
libraries.h
diff --git
a/include/wx/msw/wince/libraries.h
b/include/wx/msw/wince/libraries.h
index 81c5f23881c48b04757d548fa4aeb25ae04f98e6..22e5347fdfd9be837cf1182fb5859e3b2ca20e37 100644
(file)
--- a/
include/wx/msw/wince/libraries.h
+++ b/
include/wx/msw/wince/libraries.h
@@
-12,8
+12,8
@@
#ifndef _WX_LIBRARIES_H_
#define _WX_LIBRARIES_H_
#ifndef _WX_LIBRARIES_H_
#define _WX_LIBRARIES_H_
-// NB: According to Microsoft, it is up to the OEM to decide whether
-// some of libraries will be included in the system or not. For example,
+// NB: According to Microsoft, it is up to the OEM to decide whether
+// some of libraries will be included in the system or not. For example,
// MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while
// Pocket PC 2003 SDK does. We depend on some symbols that are in these
// libraries in some SDKs and in different libs in others. Fortunately we
// MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while
// Pocket PC 2003 SDK does. We depend on some symbols that are in these
// libraries in some SDKs and in different libs in others. Fortunately we
@@
-21,22
+21,32
@@
// VC++'s #pragma to link against the libraries conditionally, instead of
// including libraries in project files.
// VC++'s #pragma to link against the libraries conditionally, instead of
// including libraries in project files.
-#if
def __VISUALC__
+#if
defined(__VISUALC__) && defined(__WXWINCE__)
-#if _WIN32_WCE >= 400
+#if (_WIN32_WCE >= 400) || defined(__POCKETPC__)
+ // No commdlg.lib in Mobile 5.0 Smartphone
+#if !(defined(__SMARTPHONE__) && _WIN32_WCE >= 1200)
#pragma comment(lib,"commdlg.lib")
#endif
#pragma comment(lib,"commdlg.lib")
#endif
+#endif
+
+#if (_WIN32_WCE >= 400) && !defined(wxNO_RTTI)
+ #pragma comment(lib,"ccrtrtti.lib")
+#endif
-#if defined(
WCE_PLATFORM_STANDARDSDK
)
+#if defined(
__WINCE_STANDARDSDK__
)
// DoDragDrop:
#pragma comment(lib,"olece400.lib")
// DoDragDrop:
#pragma comment(lib,"olece400.lib")
-#elif defined(
WIN32_PLATFORM_PSPC
)
+#elif defined(
__POCKETPC__
)
// PocketPC build:
// DoDragDrop:
#pragma comment(lib,"ceshell.lib")
#pragma comment(lib,"aygshell.lib")
// PocketPC build:
// DoDragDrop:
#pragma comment(lib,"ceshell.lib")
#pragma comment(lib,"aygshell.lib")
-#elif defined(WIN32_PLATFORM_WFSP)
+#elif defined(__HANDHELDPC__)
+ // Handheld PC builds. Maybe WindowsCE.NET 4.X needs another symbol.
+ #pragma comment(lib,"ceshell.lib")
+#elif defined(__SMARTPHONE__)
// Smartphone build:
#pragma comment(lib,"ceshell.lib")
#pragma comment(lib,"aygshell.lib")
// Smartphone build:
#pragma comment(lib,"ceshell.lib")
#pragma comment(lib,"aygshell.lib")
@@
-44,6
+54,6
@@
#error "Unknown SDK, please fill-in missing pieces"
#endif
#error "Unknown SDK, please fill-in missing pieces"
#endif
-#endif // __VISUALC__
+#endif // __VISUALC__
&& __WXWINCE__
#endif // _WX_LIBRARIES_H_
#endif // _WX_LIBRARIES_H_