bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); }
// does the file with this name exists?
- bool FileExists();
+ bool FileExists() const;
static bool FileExists( const wxString &file );
// does the directory with this name exists?
- bool DirExists();
+ bool DirExists() const;
static bool DirExists( const wxString &dir );
// VZ: also need: IsDirWritable(), IsFileExecutable() &c (TODO)
bool MakeRelativeTo(const wxString& pathBase = _T(""),
wxPathFormat format = wxPATH_NATIVE);
+ // make the path absolute
+ //
+ // this may be done using another (than current) value of cwd
+ bool MakeAbsolute(const wxString& cwd = wxEmptyString,
+ wxPathFormat format = wxPATH_NATIVE)
+ { return Normalize(wxPATH_NORM_DOTS | wxPATH_NORM_ABSOLUTE |
+ wxPATH_NORM_TILDE, cwd, format); }
// Comparison
- // compares with the rules of this platform
- bool SameAs(const wxFileName &filepath,
- wxPathFormat format = wxPATH_NATIVE);
-
- // uses the current platform settings
- bool operator==(const wxFileName& filename) { return SameAs(filename); }
- bool operator==(const wxString& filename)
- { return *this == wxFileName(filename); }
+ // compares with the rules of the given platforms format
+ bool SameAs(const wxFileName& filepath,
+ wxPathFormat format = wxPATH_NATIVE) const;
+
+ // compare with another filename object
+ bool operator==(const wxFileName& filename) const
+ { return SameAs(filename); }
+ bool operator!=(const wxFileName& filename) const
+ { return !SameAs(filename); }
+
+ // compare with a filename string interpreted as a native file name
+ bool operator==(const wxString& filename) const
+ { return SameAs(wxFileName(filename)); }
+ bool operator!=(const wxString& filename) const
+ { return !SameAs(wxFileName(filename)); }
// are the file names of this type cases sensitive?
static bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE );