// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/*
// ----------------------------------------------------------------------------
// global pointer to empty string
-WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
+extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxEmptyString;
// ---------------------------------------------------------------------------
// global functions complementing standard C string library replacements for
}
// return an empty wxString
-class WXDLLEXPORT wxString; // not yet defined
+class WXDLLIMPEXP_BASE wxString; // not yet defined
inline const wxString& wxGetEmptyString() { return *(wxString *)&wxEmptyString; }
// ---------------------------------------------------------------------------
// is never used directly (but had to be put here to allow inlining)
// ---------------------------------------------------------------------------
-struct WXDLLEXPORT wxStringData
+struct WXDLLIMPEXP_BASE wxStringData
{
int nRefs; // reference count
size_t nDataLength, // actual string length
// lock/unlock
void Lock() { if ( !IsEmpty() ) nRefs++; }
- // VC++ will refuse to inline this function but profiling shows that it
- // is wrong
+ // VC++ will refuse to inline Unlock but profiling shows that it is wrong
#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
__forceinline
#endif
+ // VC++ free must take place in same DLL as allocation when using non dll
+ // run-time library (e.g. Multithreaded instead of Multithreaded DLL)
+#if defined(__VISUALC__) && defined(_MT) && !defined(_DLL)
+ void Unlock() { if ( !IsEmpty() && --nRefs == 0) Free(); }
+ // we must not inline deallocation since allocation is not inlined
+ void Free();
+#else
void Unlock() { if ( !IsEmpty() && --nRefs == 0) free(this); }
+#endif
// if we had taken control over string memory (GetWriteBuf), it's
// intentionally put in invalid state
// - regular expressions support
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxString
+class WXDLLIMPEXP_BASE wxString
{
-friend class WXDLLEXPORT wxArrayString;
+#if !wxUSE_STL
+friend class WXDLLIMPEXP_BASE wxArrayString;
+#endif
// NB: special care was taken in arranging the member functions in such order
// that all inline functions can be effectively inlined, verify that all
bool AssignCopy(size_t, const wxChar *);
// append a (sub)string
- bool ConcatSelf(int nLen, const wxChar *src);
+ bool ConcatSelf(size_t nLen, const wxChar *src);
// functions called before writing to the string: they copy it if there
// are other references to our data (should be the only owner when writing)
// from multibyte string
// (NB: nLength is right now number of Unicode characters, not
// characters in psz! So try not to use it yet!)
- wxString(const char *psz, wxMBConv& conv = wxConvLibc, size_t nLength = wxSTRING_MAXLEN);
+ wxString(const char *psz, wxMBConv& conv, size_t nLength = wxSTRING_MAXLEN);
// from wxWCharBuffer (i.e. return from wxGetString)
wxString(const wxWCharBuffer& psz)
{ InitWith(psz, 0, wxSTRING_MAXLEN); }
// the behaviour of these functions with the strings containing anything
// else than 7 bit ASCII characters is undefined, use at your own risk.
#if wxUSE_UNICODE
- static wxString FromAscii(const char *ascii);
+ static wxString FromAscii(const char *ascii); // string
+ static wxString FromAscii(const char ascii); // char
const wxCharBuffer ToAscii() const;
#else // ANSI
static wxString FromAscii(const char *ascii) { return wxString( ascii ); }
+ static wxString FromAscii(const char ascii) { return wxString( ascii ); }
const char *ToAscii() const { return c_str(); }
#endif // Unicode/!Unicode
- // conversions with (possible) format convertions: have to return a
+ // conversions with (possible) format conversions: have to return a
// buffer with temporary data
//
// the functions defined (in either Unicode or ANSI) mode are mb_str() to
// non-destructive concatenation
//
- friend wxString WXDLLEXPORT operator+(const wxString& string1, const wxString& string2);
+ friend wxString WXDLLIMPEXP_BASE operator+(const wxString& string1, const wxString& string2);
//
- friend wxString WXDLLEXPORT operator+(const wxString& string, wxChar ch);
+ friend wxString WXDLLIMPEXP_BASE operator+(const wxString& string, wxChar ch);
//
- friend wxString WXDLLEXPORT operator+(wxChar ch, const wxString& string);
+ friend wxString WXDLLIMPEXP_BASE operator+(wxChar ch, const wxString& string);
//
- friend wxString WXDLLEXPORT operator+(const wxString& string, const wxChar *psz);
+ friend wxString WXDLLIMPEXP_BASE operator+(const wxString& string, const wxChar *psz);
//
- friend wxString WXDLLEXPORT operator+(const wxChar *psz, const wxString& string);
+ friend wxString WXDLLIMPEXP_BASE operator+(const wxChar *psz, const wxString& string);
// stream-like functions
// insert an int into string
// standard types
typedef wxChar value_type;
+ typedef size_t size_type;
+ typedef value_type *iterator;
typedef const value_type *const_iterator;
// an 'invalid' value for string index
// returns true if the string is empty
bool empty() const { return IsEmpty(); }
// inform string about planned change in size
- void reserve(size_t size) { Alloc(size); }
+ void reserve(size_t sz) { Alloc(sz); }
// lib.string.access
// return the character at position n
// position one after the last valid one
const_iterator end() const { return wx_str() + length(); }
+ // first valid index position
+ iterator begin() { CopyBeforeWrite(); return m_pchData; }
+ // position one after the last valid one
+ iterator end() { CopyBeforeWrite(); return m_pchData + length(); }
+
// lib.string.modifiers
// append a string
wxString& append(const wxString& str)
#endif // wxSTD_STRING_COMPATIBILITY
};
-// ----------------------------------------------------------------------------
-// The string array uses it's knowledge of internal structure of the wxString
-// class to optimize string storage. Normally, we would store pointers to
-// string, but as wxString is, in fact, itself a pointer (sizeof(wxString) is
-// sizeof(char *)) we store these pointers instead. The cast to "wxString *" is
-// really all we need to turn such pointer into a string!
-//
-// Of course, it can be called a dirty hack, but we use twice less memory and
-// this approach is also more speed efficient, so it's probably worth it.
-//
-// Usage notes: when a string is added/inserted, a new copy of it is created,
-// so the original string may be safely deleted. When a string is retrieved
-// from the array (operator[] or Item() method), a reference is returned.
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxArrayString
-{
-public:
- // type of function used by wxArrayString::Sort()
- typedef int (*CompareFunction)(const wxString& first,
- const wxString& second);
-
- // constructors and destructor
- // default ctor
- wxArrayString()
- : m_nSize(0), m_nCount(0), m_pItems(NULL), m_autoSort(FALSE)
- { Init(FALSE); }
- // if autoSort is TRUE, the array is always sorted (in alphabetical order)
- //
- // NB: the reason for using int and not bool is that like this we can avoid
- // using this ctor for implicit conversions from "const char *" (which
- // we'd like to be implicitly converted to wxString instead!)
- //
- // of course, using explicit would be even better - if all compilers
- // supported it...
- wxArrayString(int autoSort)
- : m_nSize(0), m_nCount(0), m_pItems(NULL), m_autoSort(FALSE)
- { Init(autoSort != 0); }
- // copy ctor
- wxArrayString(const wxArrayString& array);
- // assignment operator
- wxArrayString& operator=(const wxArrayString& src);
- // not virtual, this class should not be derived from
- ~wxArrayString();
-
- // memory management
- // empties the list, but doesn't release memory
- void Empty();
- // empties the list and releases memory
- void Clear();
- // preallocates memory for given number of items
- void Alloc(size_t nCount);
- // minimzes the memory usage (by freeing all extra memory)
- void Shrink();
-
- // simple accessors
- // number of elements in the array
- size_t GetCount() const { return m_nCount; }
- // is it empty?
- bool IsEmpty() const { return m_nCount == 0; }
- // number of elements in the array (GetCount is preferred API)
- size_t Count() const { return m_nCount; }
-
- // items access (range checking is done in debug version)
- // get item at position uiIndex
- wxString& Item(size_t nIndex) const
- {
- wxASSERT_MSG( nIndex < m_nCount,
- _T("wxArrayString: index out of bounds") );
-
- return *(wxString *)&(m_pItems[nIndex]);
- }
-
- // same as Item()
- wxString& operator[](size_t nIndex) const { return Item(nIndex); }
- // get last item
- wxString& Last() const
- {
- wxASSERT_MSG( !IsEmpty(),
- _T("wxArrayString: index out of bounds") );
- return Item(Count() - 1);
- }
-
- // return a wxString[], useful for the controls which
- // take one in their ctor. You must delete[] it yourself
- // once you are done with it. Will return NULL if the
- // ArrayString was empty.
- wxString* GetStringArray() const;
-
- // item management
- // Search the element in the array, starting from the beginning if
- // bFromEnd is FALSE or from end otherwise. If bCase, comparison is case
- // sensitive (default). Returns index of the first item matched or
- // wxNOT_FOUND
- int Index (const wxChar *sz, bool bCase = TRUE, bool bFromEnd = FALSE) const;
- // add new element at the end (if the array is not sorted), return its
- // index
- size_t Add(const wxString& str, size_t nInsert = 1);
- // add new element at given position
- void Insert(const wxString& str, size_t uiIndex, size_t nInsert = 1);
- // expand the array to have count elements
- void SetCount(size_t count);
- // remove first item matching this value
- void Remove(const wxChar *sz);
- // remove item by index
- void Remove(size_t nIndex, size_t nRemove = 1);
- void RemoveAt(size_t nIndex, size_t nRemove = 1) { Remove(nIndex, nRemove); }
-
- // sorting
- // sort array elements in alphabetical order (or reversed alphabetical
- // order if reverseOrder parameter is TRUE)
- void Sort(bool reverseOrder = FALSE);
- // sort array elements using specified comparaison function
- void Sort(CompareFunction compareFunction);
-
- // comparison
- // compare two arrays case sensitively
- bool operator==(const wxArrayString& a) const;
- // compare two arrays case sensitively
- bool operator!=(const wxArrayString& a) const { return !(*this == a); }
-
-protected:
- void Init(bool autoSort); // common part of all ctors
- void Copy(const wxArrayString& src); // copies the contents of another array
-
-private:
- void Grow(size_t nIncrement = 0); // makes array bigger if needed
- void Free(); // free all the strings stored
-
- void DoSort(); // common part of all Sort() variants
-
- size_t m_nSize, // current size of the array
- m_nCount; // current number of elements
-
- wxChar **m_pItems; // pointer to data
-
- bool m_autoSort; // if TRUE, keep the array always sorted
-};
-
-class WXDLLEXPORT wxSortedArrayString : public wxArrayString
-{
-public:
- wxSortedArrayString() : wxArrayString(TRUE)
- { }
- wxSortedArrayString(const wxArrayString& array) : wxArrayString(TRUE)
- { Copy(array); }
-};
+// define wxArrayString, for compatibility
+#if WXWIN_COMPATIBILITY_2_4 && !wxUSE_STL
+ #include "wx/arrstr.h"
+#endif
// ----------------------------------------------------------------------------
// wxStringBuffer: a tiny class allowing to get a writable pointer into string
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxStringBuffer
+class WXDLLIMPEXP_BASE wxStringBuffer
{
public:
wxStringBuffer(wxString& str, size_t lenWanted = 1024)
{ return (s2.Cmp((const char *)s1) != 0); }
#endif // wxUSE_UNICODE/!wxUSE_UNICODE
-wxString WXDLLEXPORT operator+(const wxString& string1, const wxString& string2);
-wxString WXDLLEXPORT operator+(const wxString& string, wxChar ch);
-wxString WXDLLEXPORT operator+(wxChar ch, const wxString& string);
-wxString WXDLLEXPORT operator+(const wxString& string, const wxChar *psz);
-wxString WXDLLEXPORT operator+(const wxChar *psz, const wxString& string);
+wxString WXDLLIMPEXP_BASE operator+(const wxString& string1, const wxString& string2);
+wxString WXDLLIMPEXP_BASE operator+(const wxString& string, wxChar ch);
+wxString WXDLLIMPEXP_BASE operator+(wxChar ch, const wxString& string);
+wxString WXDLLIMPEXP_BASE operator+(const wxString& string, const wxChar *psz);
+wxString WXDLLIMPEXP_BASE operator+(const wxChar *psz, const wxString& string);
#if wxUSE_UNICODE
inline wxString operator+(const wxString& string, const wxWCharBuffer& buf)
{ return string + (const wchar_t *)buf; }
#if defined(wxSTD_STRING_COMPATIBILITY) && wxUSE_STD_IOSTREAM
-#include "wx/ioswrap.h"
+#include "wx/iosfwrap.h"
-WXDLLEXPORT wxSTD istream& operator>>(wxSTD istream&, wxString&);
-WXDLLEXPORT wxSTD ostream& operator<<(wxSTD ostream&, const wxString&);
+WXDLLIMPEXP_BASE wxSTD istream& operator>>(wxSTD istream&, wxString&);
+WXDLLIMPEXP_BASE wxSTD ostream& operator<<(wxSTD ostream&, const wxString&);
#endif // wxSTD_STRING_COMPATIBILITY