- virtual wxProtocolError GetError() = 0;
- virtual wxString GetContentType() { return wxEmptyString; }
- virtual void SetUser(const wxString& WXUNUSED(user)) {}
- virtual void SetPassword(const wxString& WXUNUSED(passwd) ) {}
+ virtual wxString GetContentType() const = 0;
+
+ // the error code
+ virtual wxProtocolError GetError() const { return m_lastError; }
+
+ void SetUser(const wxString& user) { m_username = user; }
+ void SetPassword(const wxString& passwd) { m_password = passwd; }
+
+ virtual void SetDefaultTimeout(wxUint32 Value);
+
+ // override wxSocketBase::SetTimeout function to avoid that the internal
+ // m_uiDefaultTimeout goes out-of-sync:
+ virtual void SetTimeout(long seconds)
+ { SetDefaultTimeout(seconds); }
+
+
+ // logging support: each wxProtocol object may have the associated logger
+ // (by default there is none) which is used to log network requests and
+ // responses
+
+ // set the logger, deleting the old one and taking ownership of this one
+ void SetLog(wxProtocolLog *log);
+
+ // return the current logger, may be NULL
+ wxProtocolLog *GetLog() const { return m_log; }
+
+ // detach the existing logger without deleting it, the caller is
+ // responsible for deleting the returned pointer if it's non-NULL
+ wxProtocolLog *DetachLog()
+ {
+ wxProtocolLog * const log = m_log;
+ m_log = NULL;
+ return log;
+ }
+
+ // these functions forward to the same functions with the same names in
+ // wxProtocolLog if we have a valid logger and do nothing otherwise
+ void LogRequest(const wxString& str);
+ void LogResponse(const wxString& str);
+
+protected:
+ // the timeout associated with the protocol:
+ wxUint32 m_uiDefaultTimeout;
+
+ wxString m_username;
+ wxString m_password;
+
+ // this must be always updated by the derived classes!
+ wxProtocolError m_lastError;