// Created: 06.08.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Vaclav Slavik <vaclav@wxwindows.org>
+// Vaclav Slavik <vaclav@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "toplevelbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
+#include "wx/containr.h"
-// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+// the default names for various classes
+extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
-class WXDLLEXPORT wxTopLevelWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
+// style common to both wxFrame and wxDialog
+#define wxSTAY_ON_TOP 0x8000
+#define wxICONIZE 0x4000
+#define wxMINIMIZE wxICONIZE
+#define wxMAXIMIZE 0x2000
+#define wxCLOSE_BOX 0x1000
+
+#define wxSYSTEM_MENU 0x0800
+#define wxMINIMIZE_BOX 0x0400
+#define wxMAXIMIZE_BOX 0x0200
+#define wxTINY_CAPTION_HORIZ 0x0100
+#define wxTINY_CAPTION_VERT 0x0080
+#define wxRESIZE_BORDER 0x0040
+
+#if WXWIN_COMPATIBILITY_2_6
+
+ // deprecated versions defined for compatibility reasons
+ #define wxRESIZE_BOX wxMAXIMIZE_BOX
+ #define wxTHICK_FRAME wxRESIZE_BORDER
+
+ // obsolete styles, unused any more
+ #define wxDIALOG_MODAL 0
+ #define wxDIALOG_MODELESS 0
+ #define wxNO_3D 0
+ #define wxUSER_COLOURS 0
+
+#endif // WXWIN_COMPATIBILITY_2_6
+
+// default style
+//
+// under Windows CE (at least when compiling with eVC 4) we should create
+// top level windows without any styles at all for them to appear
+// "correctly", i.e. as full screen windows with a "hide" button (same as
+// "close" but round instead of squared and just hides the applications
+// instead of closing it) in the title bar
+#if defined(__WXWINCE__)
+ #if defined(__SMARTPHONE__)
+ #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
+ #elif defined(__WINCE_STANDARDSDK__)
+ #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
+ #else
+ #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
+ #endif
+#else // !__WXWINCE__
+ #define wxDEFAULT_FRAME_STYLE \
+ (wxSYSTEM_MENU | \
+ wxRESIZE_BORDER | \
+ wxMINIMIZE_BOX | \
+ wxMAXIMIZE_BOX | \
+ wxCLOSE_BOX | \
+ wxCAPTION | \
+ wxCLIP_CHILDREN)
+#endif
+
+
// Dialogs are created in a special way
#define wxTOPLEVEL_EX_DIALOG 0x00000008
wxFULLSCREEN_NOCAPTION
};
+// Styles for RequestUserAttention
+enum
+{
+ wxUSER_ATTENTION_INFO = 1,
+ wxUSER_ATTENTION_ERROR = 2
+};
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
+class WXDLLEXPORT wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction
// top level wnd state
// --------------------
- // maximize = TRUE => maximize, otherwise - restore
- virtual void Maximize(bool maximize = TRUE) = 0;
+ // maximize = true => maximize, otherwise - restore
+ virtual void Maximize(bool maximize = true) = 0;
// undo Maximize() or Iconize()
virtual void Restore() = 0;
- // iconize = TRUE => iconize, otherwise - restore
- virtual void Iconize(bool iconize = TRUE) = 0;
+ // iconize = true => iconize, otherwise - restore
+ virtual void Iconize(bool iconize = true) = 0;
- // return TRUE if the frame is maximized
+ // return true if the frame is maximized
virtual bool IsMaximized() const = 0;
- // return TRUE if the frame is iconized
+ // return true if the frame is always maximized
+ // due to native guidelines or current policy
+ virtual bool IsAlwaysMaximized() const;
+
+ // return true if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+ wxIcon GetIcon() const;
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+ // set the frame icon: implemented in terms of SetIcons()
+ void SetIcon(const wxIcon& icon);
// set the frame icons
- virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
+ virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
- // return TRUE if the frame is in fullscreen mode
+ // return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
- /*
- for now we already have them in wxWindow, but this is wrong: these
- methods really only make sense for wxTopLevelWindow!
-
+ // the title of the top level window: the text which the
+ // window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
- */
- // old functions, use the new ones instead!
-#if WXWIN_COMPATIBILITY_2
- bool Iconized() const { return IsIconized(); }
-#endif // WXWIN_COMPATIBILITY_2
+ // enable/disable close button [x]
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
+
+ // Set the shape of the window to the given region.
+ // Returns true if the platform supports this feature (and the
+ // operation is successful.)
+ virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
+
+ // Attracts the users attention to this window if the application is
+ // inactive (should be called when a background event occurs)
+ virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
+
+ // Is this the active frame (highlighted in the taskbar)?
+ virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; }
+
+ // this function may be overridden to return false to allow closing the
+ // application even when this top level window is still open
+ //
+ // notice that the window is still closed prior to the application exit and
+ // so it can still veto it even if it returns false from here
+ virtual bool ShouldPreventAppExit() const { return true; }
+
+
+#if defined(__SMARTPHONE__)
+ virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+ virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+#endif // __SMARTPHONE__
+
+ // centre the window on screen: this is just a shortcut
+ void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
+
+ // default item access: we have a permanent default item which is the one
+ // set by the user code but we may also have a temporary default item which
+ // would be chosen if the user pressed "Enter" now but the default action
+ // reverts to the "permanent" default as soon as this temporary default
+ // item loses focus
+
+ // get the default item, temporary or permanent
+ wxWindow *GetDefaultItem() const
+ { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
+
+ // set the permanent default item, return the old default
+ wxWindow *SetDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
+
+ // return the temporary default item, can be NULL
+ wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
+
+ // set a temporary default item, SetTmpDefaultItem(NULL) should be called
+ // soon after a call to SetTmpDefaultItem(window), return the old default
+ wxWindow *SetTmpDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
+
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
- virtual bool IsTopLevel() const { return TRUE; }
- virtual wxSize GetMaxSize() const;
+ virtual bool IsTopLevel() const { return true; }
+ virtual bool IsVisible() const { return IsShown(); }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
- void OnSize(wxSizeEvent& event);
+ void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
+
+ // Get rect to be used to center top-level children
+ virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+
+ // a different API for SetSizeHints
+ virtual void SetMinSize(const wxSize& minSize);
+ virtual void SetMaxSize(const wxSize& maxSize);
+
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // add support for wxCENTRE_ON_SCREEN
+ virtual void DoCentre(int dir);
+
+ // no need to do client to screen translation to get our position in screen
+ // coordinates: this is already the case
+ virtual void DoGetScreenPosition(int *x, int *y) const
+ {
+ DoGetPosition(x, y);
+ }
+
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
- { return FALSE; }
+ { return false; }
- // check if we should exit the program after deleting this top level
- // window (this is used in common dtor and wxMSW code)
+ // check if we should exit the program after deleting this window
bool IsLastBeforeExit() const;
- // send the iconize event, return TRUE if processed
- bool SendIconizeEvent(bool iconized = TRUE);
+ // send the iconize event, return true if processed
+ bool SendIconizeEvent(bool iconized = true);
+
+ // do TLW-specific layout: we resize our unique child to fill the entire
+ // client area
+ void DoLayout();
+
+ // Get the default size for the new window if no explicit size given. If
+ // there are better default sizes then these can be changed, just as long
+ // as they are not too small for TLWs (and not larger than screen).
+ static wxSize GetDefaultSize();
+ static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
+ static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
+
+ // reset m_winDefault and m_winTmpDefault if they point to the window being
+ // destroyed
+ void OnChildDestroy(wxWindowDestroyEvent& event);
+
// the frame icon
wxIconBundle m_icons;
+ // a default window (usually a button) or NULL
+ wxWindow *m_winDefault;
+
+ // a temporary override of m_winDefault, use the latter if NULL
+ wxWindow *m_winTmpDefault;
+
+ DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
+ WX_DECLARE_CONTROL_CONTAINER();
};
// include the real class declaration
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowPalm
+#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
+#elif defined(__WXDFB__)
+ #include "wx/dfb/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowCocoa
#elif defined(__WXPM__)
#include "wx/os2/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowOS2
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif
#ifdef __WXUNIVERSAL__
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& name = wxFrameNameStr)
{
Init();
- Create(parent, id, title, pos, size, style, name);
+ Create(parent, winid, title, pos, size, style, name);
}
- DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
};
#endif // wxTopLevelWindowNative
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_
-
-// vi:sts=4:sw=4:et