/////////////////////////////////////////////////////////////////////////////
-// Name: effects.h
+// Name: wx/effects.h
// Purpose: wxEffects class
// Draws 3D effects.
// Author: Julian Smart et al
// Modified by:
// Created: 25/4/2000
-// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "effects.h"
-#endif
-
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
+// this class is deprecated and will be removed in the next wx version
+//
+// please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no
+// replacement for TileBitmap() but it doesn't seem to be very useful anyhow
+#if WXWIN_COMPATIBILITY_2_8
+
/*
* wxEffects: various 3D effects
*/
-class WXDLLEXPORT wxEffects: public wxObject
-{
-DECLARE_CLASS(wxEffects)
+#include "wx/object.h"
+#include "wx/colour.h"
+#include "wx/gdicmn.h"
+#include "wx/dc.h"
+class WXDLLIMPEXP_CORE wxEffectsImpl: public wxObject
+{
public:
// Assume system colours
- wxEffects() ;
+ wxEffectsImpl() ;
// Going from lightest to darkest
- wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
- const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
+ wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow) ;
+
+ // Accessors
+ wxColour GetHighlightColour() const { return m_highlightColour; }
+ wxColour GetLightShadow() const { return m_lightShadow; }
+ wxColour GetFaceColour() const { return m_faceColour; }
+ wxColour GetMediumShadow() const { return m_mediumShadow; }
+ wxColour GetDarkShadow() const { return m_darkShadow; }
+
+ void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
+ void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
+ void SetFaceColour(const wxColour& c) { m_faceColour = c; }
+ void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
+ void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
+
+ void Set(const wxColour& highlightColour, const wxColour& lightShadow,
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow)
+ {
+ SetHighlightColour(highlightColour);
+ SetLightShadow(lightShadow);
+ SetFaceColour(faceColour);
+ SetMediumShadow(mediumShadow);
+ SetDarkShadow(darkShadow);
+ }
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
- bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
+ bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
+
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey
wxColour m_faceColour; // Usually grey
wxColour m_mediumShadow; // Usually dark grey
wxColour m_darkShadow; // Usually black
+
+ DECLARE_CLASS(wxEffectsImpl)
};
-#endif
+// current versions of g++ don't generate deprecation warnings for classes
+// declared deprecated, so define wxEffects as a typedef instead: this does
+// generate warnings with both g++ and VC (which also has no troubles with
+// directly deprecating the classes...)
+//
+// note that this g++ bug (16370) is supposed to be fixed in g++ 4.3.0
+typedef wxEffectsImpl wxDEPRECATED(wxEffects);
+
+#endif // WXWIN_COMPATIBILITY_2_8
+#endif // _WX_EFFECTS_H_