#ifndef _WX_CONTAINR_H_
#define _WX_CONTAINR_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "containr.h"
-#endif
+#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
+
+#define WX_DECLARE_CONTROL_CONTAINER() \
+ virtual bool AcceptsFocus() const { return false; } \
+ void SetFocusIgnoringChildren() { SetFocus(); }
+
+#define WX_INIT_CONTROL_CONTAINER()
+#define WX_EVENT_TABLE_CONTROL_CONTAINER(classname)
+#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname, basename)
+
+#else // !wxHAS_NATIVE_TAB_TRAVERSAL
class WXDLLEXPORT wxFocusEvent;
class WXDLLEXPORT wxNavigationKeyEvent;
/*
Implementation note: wxControlContainer is not a real mix-in but rather
- a class meant to be agregated with (and not inherited from). Although
+ a class meant to be aggregated with (and not inherited from). Although
logically it should be a mix-in, doing it like this has no advantage from
the point of view of the existing code but does have some problems (we'd
need to play tricks with event handlers which may be difficult to do
wxControlContainer(wxWindow *winParent = NULL);
void SetContainerWindow(wxWindow *winParent) { m_winParent = winParent; }
- // default item access: we have a permanent default item which is the one
- // set by the user code but we may also have a temporary default item which
- // would be chosen if the user pressed "Enter" now but the default action
- // reverts to the "permanent" default as soon as this temporary default
- // item lsoes focus
-
- // get the default item, temporary or permanent
- wxWindow *GetDefaultItem() const
- { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
-
- // set the permanent default item, return its old value
- wxWindow *SetDefaultItem(wxWindow *win)
- { wxWindow *winOld = m_winDefault; m_winDefault = win; return winOld; }
-
- // set a temporary default item, SetTmpDefaultItem(NULL) should be called
- // soon after a call to SetTmpDefaultItem(window)
- void SetTmpDefaultItem(wxWindow *win) { m_winTmpDefault = win; }
-
// the methods to be called from the window event handlers
void HandleOnNavigationKey(wxNavigationKeyEvent& event);
void HandleOnFocus(wxFocusEvent& event);
void HandleOnWindowDestroy(wxWindowBase *child);
- // should be called from SetFocus(), returns FALSE if we did nothing with
+ // should be called from SetFocus(), returns false if we did nothing with
// the focus and the default processing should take place
bool DoSetFocus();
+ // can our child get the focus?
+ bool AcceptsFocus() const;
+
// called from OnChildFocus() handler, i.e. when one of our (grand)
// children gets the focus
void SetLastFocus(wxWindow *win);
// the child which had the focus last time this panel was activated
wxWindow *m_winLastFocused;
- // a default window (usually a button) or NULL
- wxWindow *m_winDefault;
-
- // a temporary override of m_winDefault, use the latter if NULL
- wxWindow *m_winTmpDefault;
+ // a guard against infinite recursion
+ bool m_inSetFocus;
DECLARE_NO_COPY_CLASS(wxControlContainer)
};
-// this function is for wxWindows internal use only
+// this function is for wxWidgets internal use only
extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
// ----------------------------------------------------------------------------
void OnFocus(wxFocusEvent& event); \
virtual void OnChildFocus(wxChildFocusEvent& event); \
virtual void SetFocus(); \
+ virtual void SetFocusIgnoringChildren(); \
virtual void RemoveChild(wxWindowBase *child); \
- virtual wxWindow *GetDefaultItem() const; \
- virtual wxWindow *SetDefaultItem(wxWindow *child); \
- virtual void SetTmpDefaultItem(wxWindow *win); \
+ virtual bool AcceptsFocus() const; \
\
protected: \
wxControlContainer m_container
+// this macro must be used in the derived class ctor
+#define WX_INIT_CONTROL_CONTAINER() \
+ m_container.SetContainerWindow(this)
+
// implement the event table entries for wxControlContainer
#define WX_EVENT_TABLE_CONTROL_CONTAINER(classname) \
EVT_SET_FOCUS(classname::OnFocus) \
EVT_NAVIGATION_KEY(classname::OnNavigationKey)
// implement the methods forwarding to the wxControlContainer
-#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname) \
-wxWindow *classname::SetDefaultItem(wxWindow *child) \
-{ \
- return m_container.SetDefaultItem(child); \
-} \
- \
-void classname::SetTmpDefaultItem(wxWindow *child) \
-{ \
- m_container.SetTmpDefaultItem(child); \
-} \
- \
-wxWindow *classname::GetDefaultItem() const \
-{ \
- return m_container.GetDefaultItem(); \
-} \
- \
+#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname, basename) \
void classname::OnNavigationKey( wxNavigationKeyEvent& event ) \
{ \
m_container.HandleOnNavigationKey(event); \
{ \
m_container.HandleOnWindowDestroy(child); \
\
- wxWindow::RemoveChild(child); \
+ basename::RemoveChild(child); \
} \
\
void classname::SetFocus() \
{ \
if ( !m_container.DoSetFocus() ) \
- wxWindow::SetFocus(); \
+ basename::SetFocus(); \
+} \
+ \
+void classname::SetFocusIgnoringChildren() \
+{ \
+ basename::SetFocus(); \
} \
\
void classname::OnChildFocus(wxChildFocusEvent& event) \
void classname::OnFocus(wxFocusEvent& event) \
{ \
m_container.HandleOnFocus(event); \
+} \
+bool classname::AcceptsFocus() const \
+{ \
+ return m_container.AcceptsFocus(); \
}
+#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
#endif // _WX_CONTAINR_H_