virtual wxString GetTitle() const = 0;
*/
+ // Set the shape of the window to the given region.
+ // Returns TRUE if the platform supports this feature (and the
+ // operation is successful.)
+ virtual bool SetShape(const wxRegion& region) { return FALSE; }
+
// old functions, use the new ones instead!
#if WXWIN_COMPATIBILITY_2
bool Iconized() const { return IsIconized(); }
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowCocoa
#elif defined(__WXPM__)
#include "wx/os2/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowOS2
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif
#ifdef __WXUNIVERSAL__
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& name = wxFrameNameStr)
{
Init();
- Create(parent, id, title, pos, size, style, name);
+ Create(parent, winid, title, pos, size, style, name);
}
DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)