/////////////////////////////////////////////////////////////////////////////
-// Name: module.h
+// Name: wx/module.h
// Purpose: Modules handling
// Author: Wolfram Gloger/adapted by Guilhem Lavaux
// Modified by:
#include "wx/object.h"
#include "wx/list.h"
+#include "wx/arrstr.h"
#include "wx/dynarray.h"
// declare a linked list of modules
-class WXDLLIMPEXP_BASE wxModule;
+class WXDLLIMPEXP_FWD_BASE wxModule;
WX_DECLARE_USER_EXPORTED_LIST(wxModule, wxModuleList, WXDLLIMPEXP_BASE);
// and an array of class info objects
m_dependencies.Add(dep);
}
+ // same as the version above except it will look up wxClassInfo by name on
+ // its own
+ void AddDependency(const char *className)
+ {
+ m_namedDependencies.Add(className);
+ }
+
+
private:
// initialize module and Append it to initializedModules list recursively
// calling itself to satisfy module dependencies if needed
// could be initialized) and also empty m_modules itself
static void DoCleanUpModules(const wxModuleList& modules);
+ // resolve all named dependencies and add them to the normal m_dependencies
+ bool ResolveNamedDependencies();
- // module dependencies: contains
+
+ // module dependencies: contains wxClassInfo pointers for all modules which
+ // must be initialized before this one
wxArrayClassInfo m_dependencies;
- // used internally while initiliazing/cleaning up modules
+ // and the named dependencies: those will be resolved during run-time and
+ // added to m_dependencies
+ wxArrayString m_namedDependencies;
+
+ // used internally while initializing/cleaning up modules
enum
{
State_Registered, // module registered but not initialized yet
};
#endif // _WX_MODULE_H_
-