- wxSOUND_SYNC
-
- @c Play will block and wait until the sound is
- replayed.
-
- wxSOUND_ASYNC
-
- Sound is played asynchronously,
- @c Play returns immediately
-
- wxSOUND_ASYNC | wxSOUND_LOOP
-
- Sound is played asynchronously
- and loops until another sound is played,
- Stop() is called or the program terminates.
+ The possible values for @a flags are:
+ - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed.
+ - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately.
+ - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops
+ until another sound is played, Stop() is
+ called or the program terminates.