// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-/** @ingroup group_funcmacro_appinitterm */
+
+/**
+ @class wxInitializer
+
+ Create an object of this class on the stack to initialize/cleanup the library
+ automatically.
+
+ @library{wxbase}
+ @category{appmanagement}
+
+ @see wxGLContext
+*/
+class wxInitializer
+{
+public:
+ /**
+ Initializes the library.
+ Calls wxInitialize().
+ */
+ wxInitializer(int argc = 0, wxChar **argv = NULL);
+
+ /**
+ Has the initialization been successful? (explicit test)
+ */
+ bool IsOk() const;
+
+ /**
+ This dtor only does clean up if we initialized the library properly.
+ Calls wxUninitialize().
+ */
+ ~wxInitializer();
+};
+
+
+
+/** @addtogroup group_funcmacro_appinitterm */
//@{
/**
@note Under Windows CE platform, and only there, the type of @a pCmdLine is
@c wchar_t *, otherwise it is @c char *, even in Unicode build.
+ @onlyfor{wxmsw}
+
@header{wx/init.h}
*/
bool wxEntryStart(HINSTANCE hInstance,
*/
void wxEntryCleanup();
+/**
+ Initialize the library (may be called as many times as needed, but each
+ call to wxInitialize() must be matched by wxUninitialize()).
+
+ With this function you may avoid DECLARE_APP() and IMPLEMENT_APP() macros
+ and use wxInitialize() and wxUninitialize() dynamically in the
+ program startup and termination.
+
+ @header{wx/init.h}
+*/
+bool wxInitialize(int argc = 0, wxChar **argv = NULL);
+
+/**
+ Clean up; the library can't be used any more after the last call to
+ wxUninitialize().
+
+ See wxInitialize() for more info.
+
+ @header{wx/init.h}
+*/
+void wxUninitialize();
+
//@}