/////////////////////////////////////////////////////////////////////////////
-// Name: colour.cpp
+// Name: src/mac/carbon/colour.cpp
// Purpose: wxColour class
-// Author: AUTHOR
+// Author: Stefan Csomor
// Modified by:
-// Created: ??/??/98
+// Created: 1998-01-01
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "colour.h"
-#endif
+#include "wx/wxprec.h"
-#include "wx/gdicmn.h"
#include "wx/colour.h"
-IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
+#ifndef WX_PRECOMP
+ #include "wx/gdicmn.h"
+#endif
-// Colour
+#include "wx/mac/private.h"
+
+IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
-static void wxComposeRGBColor( RGBColor * col , int red, int blue, int green ) ;
-static void wxComposeRGBColor( RGBColor * col , int red, int blue, int green )
+wxColour::wxColour(const RGBColor& col)
{
- col->red = (red << 8) + red;
- col->blue = (blue << 8) + blue;
- col->green = (green << 8) + green;
+ InitRGBColor(col);
}
-wxColour::wxColour ()
+wxColour::wxColour(CGColorRef col)
{
- m_isInit = FALSE;
- m_red = m_blue = m_green = 0;
+ InitCGColorRef(col);
+}
- wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ;
+void wxColour::GetRGBColor( RGBColor *col ) const
+{
+ col->red = (m_red << 8) + m_red;
+ col->blue = (m_blue << 8) + m_blue;
+ col->green = (m_green << 8) + m_green;
}
-wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b)
+wxColour::~wxColour ()
{
- m_red = r;
- m_green = g;
- m_blue = b;
- m_isInit = TRUE;
+}
- wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ;
+wxColour& wxColour::operator=(const RGBColor& col)
+{
+ InitRGBColor(col);
+ return *this;
}
-wxColour::wxColour (const wxColour& col)
+wxColour& wxColour::operator=(CGColorRef col)
{
- m_red = col.m_red;
- m_green = col.m_green;
- m_blue = col.m_blue;
- m_isInit = col.m_isInit;
+ InitCGColorRef(col);
+ return *this;
+}
- m_pixel = col.m_pixel;
+bool wxColour::IsOk() const
+{
+ return m_cgColour;
}
-wxColour::wxColour (const wxColour* col)
+void wxColour::InitRGBA (ChannelType r, ChannelType g, ChannelType b, ChannelType a)
{
- m_red = col->m_red;
- m_green = col->m_green;
- m_blue = col->m_blue;
- m_isInit = col->m_isInit;
+ m_red = r;
+ m_green = g;
+ m_blue = b;
+ m_alpha = a ;
- m_pixel = col->m_pixel;
+ CGColorRef col = 0 ;
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+ if ( CGColorCreateGenericRGB )
+ col = CGColorCreateGenericRGB( r / 255.0, g / 255.0, b / 255.0, a / 255.0 );
+ else
+#endif
+ {
+ CGFloat components[4] = { r / 255.0, g / 255.0, b / 255.0, a / 255.0 } ;
+ col = CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ;
+ }
+ m_cgColour.reset( col );
}
-wxColour& wxColour::operator =(const wxColour& col)
+void wxColour::InitRGBColor( const RGBColor& col )
{
- m_red = col.m_red;
- m_green = col.m_green;
- m_blue = col.m_blue;
- m_isInit = col.m_isInit;
-
- m_pixel = col.m_pixel;
-
- return *this;
+ m_red = col.red >> 8;
+ m_blue = col.blue >> 8;
+ m_green = col.green >> 8;
+ m_alpha = wxALPHA_OPAQUE;
+ CGColorRef cfcol;
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+ if ( CGColorCreateGenericRGB )
+ cfcol = CGColorCreateGenericRGB( col.red / 65535.0, col.green / 65535.0, col.blue / 65535.0, 1.0 );
+ else
+#endif
+ {
+ CGFloat components[4] = { col.red / 65535.0, col.green / 65535.0, col.blue / 65535.0, 1.0 } ;
+ cfcol = CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ;
+ }
+ m_cgColour.reset( cfcol );
}
-void wxColour::InitFromName(const wxString& col)
+void wxColour::InitCGColorRef( CGColorRef col )
{
- wxColour *the_colour = wxTheColourDatabase->FindColour (col);
- if (the_colour)
+ m_cgColour.reset( col );
+ size_t noComp = CGColorGetNumberOfComponents( col );
+ if ( noComp >=3 && noComp <= 4 )
{
- m_red = the_colour->Red ();
- m_green = the_colour->Green ();
- m_blue = the_colour->Blue ();
- m_isInit = TRUE;
+ // TODO verify whether we really are on a RGB color space
+ const CGFloat *components = CGColorGetComponents( col );
+ m_red = (int)(components[0]*255+0.5);
+ m_green = (int)(components[1]*255+0.5);
+ m_blue = (int)(components[2]*255+0.5);
+ if ( noComp == 4 )
+ m_alpha = (int)(components[3]*255+0.5);
+ else
+ m_alpha = wxALPHA_OPAQUE;
}
else
{
- m_red = 0;
- m_green = 0;
- m_blue = 0;
- m_isInit = FALSE;
+ m_alpha = wxALPHA_OPAQUE;
+ m_red = m_green = m_blue = 0;
}
-
- wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ;
}
-wxColour::~wxColour ()
+bool wxColour::operator == (const wxColour& colour) const
{
+ return ( (IsOk() == colour.IsOk()) && (!IsOk() ||
+ CGColorEqualToColor( m_cgColour, colour.m_cgColour ) ) );
}
-void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
-{
- m_red = r;
- m_green = g;
- m_blue = b;
- m_isInit = TRUE;
- wxComposeRGBColor( &m_pixel , m_red , m_blue , m_green ) ;
-}