virtual wxObject *Clone() const
{ return (wxValidator *)NULL; }
bool Copy(const wxValidator& val)
- { m_validatorWindow = val.m_validatorWindow; return TRUE; }
+ { m_validatorWindow = val.m_validatorWindow; return true; }
// Called when the value in the window must be validated.
// This function can pop up an error message.
- virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
+ virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; };
// Called to transfer data to the window
- virtual bool TransferToWindow() { return FALSE; }
+ virtual bool TransferToWindow() { return false; }
// Called to transfer data from the window
- virtual bool TransferFromWindow() { return FALSE; };
+ virtual bool TransferFromWindow() { return false; };
// accessors
wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
// validators beep by default if invalid key is pressed, these functions
// allow to change it
static bool IsSilent() { return ms_isSilent; }
- static void SetBellOnError(bool doIt = TRUE) { ms_isSilent = doIt; }
+ static void SetBellOnError(bool doIt = true) { ms_isSilent = doIt; }
protected:
wxWindowBase *m_validatorWindow;
#define wxVALIDATOR_PARAM(val) val
#else // !wxUSE_VALIDATORS
- // wxWindows is compiled without support for wxValidator, but we still
+ // wxWidgets is compiled without support for wxValidator, but we still
// want to be able to pass wxDefaultValidator to the functions which take
// a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
// everywhere