#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
-#ifdef __GNUG__
-#pragma interface "dcscreen.h"
-#endif
-
#include "wx/dcclient.h"
class WXDLLEXPORT wxScreenDC: public wxWindowDC
{
public:
- // Create a DC representing the whole screen
- wxScreenDC();
-
- // Compatibility with X's requirements for
- // drawing on top of all windows
- static bool StartDrawingOnTop(wxWindow* WXUNUSED(window)) { return TRUE; }
- static bool StartDrawingOnTop(wxRect* WXUNUSED(rect) = NULL) { return TRUE; }
- static bool EndDrawingOnTop() { return TRUE; }
+ //
+ // Create a DC representing the whole screen
+ //
+ wxScreenDC();
+
+ //
+ // Compatibility with X's requirements for
+ // drawing on top of all windows
+ //
+ static bool StartDrawingOnTop(wxWindow* WXUNUSED(pWindow)) { return TRUE; }
+ static bool StartDrawingOnTop(wxRect* WXUNUSED(prect) = NULL) { return TRUE; }
+ static bool EndDrawingOnTop() { return TRUE; }
+
+protected:
+ virtual void DoGetSize( int* pnWidth
+ ,int* pnHeight
+ ) const;
+
private:
DECLARE_DYNAMIC_CLASS(wxScreenDC)
}; // end of CLASS wxScreenDC