virtual void AfterChildWaitLoop(void *data) = 0;
+#if wxUSE_THREADS
// wxThread helpers
// ----------------
// wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
// the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
- virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
+ virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
+#endif // wxUSE_THREADS
#ifndef __WXWINCE__
#endif // !__WXWINCE__
protected:
+#if wxUSE_THREADS
// implementation of WaitForThread() for the console applications which is
- // also used by the GUI code if it doesn't [yet|already} dispatch events
+ // also used by the GUI code if it doesn't [yet|already] dispatch events
WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
+#endif // wxUSE_THREADS
};
#endif // _WX_MSW_APPTBASE_H_