+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: brush.tex
+%% Purpose: wxPen docs
+%% Author:
+%% Modified by:
+%% Created:
+%% RCS-ID: $Id$
+%% Copyright: (c) wxWidgets
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\section{\class{wxBrush}}\label{wxbrush}
A brush is a drawing tool for filling in areas. It is used for painting
\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxBrush::wxBrush}\label{wxbrushctor}
\func{}{wxBrush}{\void}
-Default constructor. The brush will be uninitialised, and \helpref{wxBrush::Ok}{wxbrushok} will
+Default constructor. The brush will be uninitialised, and \helpref{wxBrush:IsOk}{wxbrushisok} will
return false.
\func{}{wxBrush}{\param{const wxColour\&}{ colour}, \param{int}{ style = {\tt wxSOLID}}}
\func{}{wxBrush}{\param{const wxBrush\&}{ brush}}
-Copy constructor. This uses reference counting so is a cheap operation.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\wxheading{Parameters}
\helpref{wxBrushList}{wxbrushlist}, \helpref{wxColour}{wxcolour}, \helpref{wxColourDatabase}{wxcolourdatabase}
+
\membersection{wxBrush::\destruct{wxBrush}}\label{wxbrushdtor}
-\func{void}{\destruct{wxBrush}}{\void}
+\func{}{\destruct{wxBrush}}{\void}
Destructor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
\wxheading{Remarks}
-The destructor may not delete the underlying brush object of the native windowing
-system, since wxBrush uses a reference counting system for efficiency.
-
Although all remaining brushes are deleted when the application exits,
the application should try to clean up all brushes itself. This is because
wxWidgets cannot know if a pointer to the brush object is stored in an
application data structure, and there is a risk of double deletion.
+
\membersection{wxBrush::GetColour}\label{wxbrushgetcolour}
\constfunc{wxColour\&}{GetColour}{\void}
\helpref{wxBrush::SetColour}{wxbrushsetcolour}
+
\membersection{wxBrush::GetStipple}\label{wxbrushgetstipple}
\constfunc{wxBitmap *}{GetStipple}{\void}
Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,
-this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap::Ok}{wxbitmapok} returns false).
+this bitmap may be non-NULL but uninitialised (\helpref{wxBitmap:IsOk}{wxbitmapisok} returns false).
\wxheading{See also}
\helpref{wxBrush::SetStipple}{wxbrushsetstipple}
+
\membersection{wxBrush::GetStyle}\label{wxbrushgetstyle}
\constfunc{int}{GetStyle}{\void}
\helpref{wxBrush::SetStyle}{wxbrushsetstyle}, \helpref{wxBrush::SetColour}{wxbrushsetcolour},\rtfsp
\helpref{wxBrush::SetStipple}{wxbrushsetstipple}
+
\membersection{wxBrush::IsHatch}\label{wxbrushishatch}
\constfunc{bool}{IsHatch}{\void}
\helpref{wxBrush::GetStyle}{wxbrushgetstyle}
-\membersection{wxBrush::Ok}\label{wxbrushok}
-\constfunc{bool}{Ok}{\void}
+\membersection{wxBrush::IsOk}\label{wxbrushisok}
+
+\constfunc{bool}{IsOk}{\void}
Returns true if the brush is initialised. It will return false if the default
constructor has been used (for example, the brush is a member of a class, or
NULL has been assigned to it).
+
\membersection{wxBrush::SetColour}\label{wxbrushsetcolour}
\func{void}{SetColour}{\param{wxColour\& }{colour}}
Sets the brush colour using a colour name from the colour database.
-\func{void}{SetColour}{\param{const unsigned char}{ red}, \param{const unsigned char}{ green}, \param{const unsigned char}{ blue}}
+\func{void}{SetColour}{\param{unsigned char}{ red}, \param{unsigned char}{ green}, \param{unsigned char}{ blue}}
Sets the brush colour using red, green and blue values.
\helpref{wxBrush::GetColour}{wxbrushgetcolour}
+
\membersection{wxBrush::SetStipple}\label{wxbrushsetstipple}
\func{void}{SetStipple}{\param{const wxBitmap\&}{ bitmap}}
\helpref{wxBitmap}{wxbitmap}
+
\membersection{wxBrush::SetStyle}\label{wxbrushsetstyle}
\func{void}{SetStyle}{\param{int}{ style}}
\helpref{wxBrush::GetStyle}{wxbrushgetstyle}
+
\membersection{wxBrush::operator $=$}\label{wxbrushassignment}
\func{wxBrush\&}{operator $=$}{\param{const wxBrush\& }{brush}}
-Assignment operator, using reference counting. Returns a reference
-to `this'.
+Assignment operator, using \helpref{reference counting}{trefcount}.
+
\membersection{wxBrush::operator $==$}\label{wxbrushequals}
\func{bool}{operator $==$}{\param{const wxBrush\& }{brush}}
-Equality operator. Two brushes are equal if they contain pointers
-to the same underlying brush data. It does not compare each attribute,
-so two independently-created brushes using the same parameters will
-fail the test.
+Equality operator.
+See \helpref{reference-counted object comparison}{refcountequality} for more info.
+
\membersection{wxBrush::operator $!=$}\label{wxbrushnotequals}
\func{bool}{operator $!=$}{\param{const wxBrush\& }{brush}}
-Inequality operator. Two brushes are not equal if they contain pointers
-to different underlying brush data. It does not compare each attribute.
+Inequality operator.
+See \helpref{reference-counted object comparison}{refcountequality} for more info.
+
\section{\class{wxBrushList}}\label{wxbrushlist}
There are two mechanisms in recent versions of wxWidgets which make the
brush list less useful than it once was. Under Windows, scarce resources
-are cleaned up internally if they are not being used. Also, a referencing
+are cleaned up internally if they are not being used. Also, a reference
counting mechanism applied to all GDI objects means that some sharing
of underlying resources is possible. You don't have to keep track of pointers,
-working out when it is safe delete a brush, because the referencing counting does
+working out when it is safe delete a brush, because the reference counting does
it for you. For example, you can set a brush in a device context, and then
immediately delete the brush you passed, because the brush is `copied'.
\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxBrushList::wxBrushList}\label{wxbrushlistconstr}
\func{void}{wxBrushList}{\void}
Constructor. The application should not construct its own brush list:
use the object pointer {\bf wxTheBrushList}.
-\membersection{wxBrushList::AddBrush}\label{wxbrushlistaddbrush}
-
-\func{void}{AddBrush}{\param{wxBrush *}{brush}}
-
-Used internally by wxWidgets to add a brush to the list.
\membersection{wxBrushList::FindOrCreateBrush}\label{wxbrushlistfindorcreatebrush}
-\func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style}}
-
-Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
-to the brush list, and returns it.
-
-\func{wxBrush *}{FindOrCreateBrush}{\param{const wxString\& }{colourName}, \param{int}{ style}}
+\func{wxBrush *}{FindOrCreateBrush}{\param{const wxColour\& }{colour}, \param{int}{ style = wxSOLID}}
Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
to the brush list, and returns it.
-Finds a brush of the given specification, or creates one and adds it to the list.
-
\wxheading{Parameters}
\docparam{colour}{Colour object.}
-\docparam{colourName}{Colour name, which should be in the colour database.}
-
\docparam{style}{Brush style. See \helpref{wxBrush::SetStyle}{wxbrushsetstyle} for a list of styles.}
-\membersection{wxBrushList::RemoveBrush}\label{wxbrushlistremovebrush}
-
-\func{void}{RemoveBrush}{\param{wxBrush *}{brush}}
-
-Used by wxWidgets to remove a brush from the list.
-