// labels for particular state
wxBitmap mFocusedBmp; // may not be always present -
- // only if mHasFocusedBmp is TRUE
+ // only if mHasFocusedBmp is true
wxBitmap* mpDepressedImg;
wxBitmap* mpPressedImg;
wxPen& upperLeftSidePen,
wxPen& lowerRightSidePen );
- // Returns TRUE if the given point is in the window.
+ // Returns true if the given point is in the window.
bool IsInWindow( int x, int y );
virtual void OnIdle(wxIdleEvent& event);
wxNewBitmapButton( const wxBitmap& labelBitmap = wxNullBitmap,
const wxString& labelText = wxT(""),
int alignText = NB_ALIGN_TEXT_BOTTOM,
- bool isFlat = TRUE,
+ bool isFlat = true,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int marginX = NB_DEFAULT_MARGIN,
int marginY = NB_DEFAULT_MARGIN,
int textToLabelGap = 2,
- bool isSticky = FALSE
+ bool isSticky = false
);
// Use this constructor if buttons have to be persistant
const wxBitmapType bitmapFileType = wxBITMAP_TYPE_BMP,
const wxString& labelText = wxT(""),
int alignText = NB_ALIGN_TEXT_BOTTOM,
- bool isFlat = TRUE,
+ bool isFlat = true,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int marginX = NB_DEFAULT_MARGIN,
int marginY = NB_DEFAULT_MARGIN,
int textToLabelGap = 2,
- bool isSticky = FALSE
+ bool isSticky = false
);
// Destructor.
// Renders the label image.
virtual void RenderLabelImage( wxBitmap*& destBmp, wxBitmap* srcBmp,
- bool isEnabled = TRUE,
- bool isPressed = FALSE);
+ bool isEnabled = true,
+ bool isPressed = false);
// Renders label images.
virtual void RenderLabelImages();