#include "wx/button.h"
#include "wx/string.h"
+#include "wx/fl/fldefs.h"
// defaults
#define NB_DEFAULT_MARGIN 2
// classes declared in this header file
-class wxNewBitmapButton;
-class wxBorderLessBitmapButton;
+class WXDLLIMPEXP_FL wxNewBitmapButton;
+class WXDLLIMPEXP_FL wxBorderLessBitmapButton;
/*
This is an alternative class to wxBitmapButton. It is used
// labels for particular state
wxBitmap mFocusedBmp; // may not be always present -
- // only if mHasFocusedBmp is TRUE
+ // only if mHasFocusedBmp is true
wxBitmap* mpDepressedImg;
wxBitmap* mpPressedImg;
bool mDragStarted;
bool mIsPressed;
bool mIsInFocus;
+ bool mIsToggled;
bool mHasFocusedBmp;
wxPen& upperLeftSidePen,
wxPen& lowerRightSidePen );
- // Returns TRUE if the given point is in the window.
+ // Returns true if the given point is in the window.
bool IsInWindow( int x, int y );
+ virtual void OnIdle(wxIdleEvent& event);
+ // (EVT_UPDATE_UI handler)
+ virtual void DoButtonUpdate();
+
public:
// Constructor.
wxNewBitmapButton( const wxBitmap& labelBitmap = wxNullBitmap,
- const wxString& labelText = "",
+ const wxString& labelText = wxT(""),
int alignText = NB_ALIGN_TEXT_BOTTOM,
- bool isFlat = TRUE,
+ bool isFlat = true,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int marginX = NB_DEFAULT_MARGIN,
int marginY = NB_DEFAULT_MARGIN,
int textToLabelGap = 2,
- bool isSticky = FALSE
+ bool isSticky = false
);
// Use this constructor if buttons have to be persistant
wxNewBitmapButton( const wxString& bitmapFileName,
const wxBitmapType bitmapFileType = wxBITMAP_TYPE_BMP,
- const wxString& labelText = "",
+ const wxString& labelText = wxT(""),
int alignText = NB_ALIGN_TEXT_BOTTOM,
- bool isFlat = TRUE,
+ bool isFlat = true,
// this is the default type of fired events
int firedEventType = wxEVT_COMMAND_MENU_SELECTED,
int marginX = NB_DEFAULT_MARGIN,
int marginY = NB_DEFAULT_MARGIN,
int textToLabelGap = 2,
- bool isSticky = FALSE
+ bool isSticky = false
);
// Destructor.
virtual void Reshape();
// Sets the label and optionally label text.
- virtual void SetLabel(const wxBitmap& labelBitmap, const wxString& labelText = "" );
+ virtual void SetLabel(const wxBitmap& labelBitmap, const wxString& labelText = wxT("") );
+
+ // Unhide method from parents.
+
+ virtual void SetLabel(const wxString& label)
+ { wxPanel::SetLabel(label); };
// Sets the text alignment and margins.
virtual void SetAlignments( int alignText = NB_ALIGN_TEXT_BOTTOM,
// Renders the label image.
virtual void RenderLabelImage( wxBitmap*& destBmp, wxBitmap* srcBmp,
- bool isEnabled = TRUE,
- bool isPressed = FALSE);
+ bool isEnabled = true,
+ bool isPressed = false);
// Renders label images.
virtual void RenderLabelImages();
// Enables/disables button
virtual bool Enable(bool enable);
+ // Depress button
+ virtual bool Toggle(bool enable);
+
// Responds to a left mouse button down event.
void OnLButtonDown( wxMouseEvent& event );
// Responds to a kill focus event.
void OnKillFocus( wxFocusEvent& event );
- // Maps bitmap to current system colours on Windows
-#ifdef __WXMSW__
- WXHBITMAP MapBitmap(WXHBITMAP bitmap, int width, int height);
-#endif
-
DECLARE_EVENT_TABLE()
};