// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
-// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _LIFE_READER_H_
#define _LIFE_READER_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "reader.h"
-#endif
-
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
#include "game.h"
// --------------------------------------------------------------------------
inline wxArrayString GetShape() const { return m_shape; };
inline LifePattern GetPattern() const
{
- return LifePattern(_(""), m_description, m_rules, m_shape);
+ return LifePattern(wxEmptyString, m_description, m_rules, m_shape);
};
private: