// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "univwindow.h"
#endif
#include "wx/frame.h"
#endif // WX_PRECOMP
+#include "wx/log.h"
#include "wx/univ/colschem.h"
#include "wx/univ/renderer.h"
#include "wx/univ/theme.h"
m_isCurrent = FALSE;
m_renderer = wxTheme::Get()->GetRenderer();
-
+
m_oldSize.x = -1;
m_oldSize.y = -1;
}
long style,
const wxString& name)
{
+ long actualStyle = style;
+
+ // FIXME: may need this on other platforms
+#ifdef __WXMSW__
+ actualStyle &= ~wxVSCROLL;
+ actualStyle &= ~wxHSCROLL;
+#endif
+
// we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
// as under the other platforms
if ( !wxWindowNative::Create(parent, id, pos, size,
- style | wxCLIP_CHILDREN,
+ actualStyle | wxCLIP_CHILDREN,
name) )
{
return FALSE;
}
- // if we should always have the scrollbar, do show it
- if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
+ // Set full style again, including those we didn't want present
+ // when calling the base window Create().
+ wxWindowBase::SetWindowStyleFlag(style);
+
+ // if we should always have a vertical scrollbar, do show it
+ if ( style & wxALWAYS_SHOW_SB )
{
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( TRUE );
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( FALSE );
#endif
+ }
- // and position it
+ // if we should always have a horizontal scrollbar, do show it
+ if ( style & wxHSCROLL )
+ {
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( TRUE );
+#endif
+ m_scrollbarHorz = new wxScrollBar(this, -1,
+ wxDefaultPosition, wxDefaultSize,
+ wxSB_HORIZONTAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( FALSE );
+#endif
+ }
+
+ if (m_scrollbarHorz || m_scrollbarVert)
+ {
+ // position it/them
PositionScrollbars();
}
// painting
// ----------------------------------------------------------------------------
-// the event handler executed when the window background must be painted
-void wxWindow::OnErase(wxEraseEvent& event)
-{
- if ( !m_renderer )
- {
- event.Skip();
-
- return;
- }
-
- DoDrawBackground(*event.GetDC());
-
- // if we have both scrollbars, we also have a square in the corner between
- // them which we must paint
- if ( m_scrollbarVert && m_scrollbarHorz )
- {
- wxSize size = GetSize();
- wxRect rectClient = GetClientRect(),
- rectBorder = m_renderer->GetBorderDimensions(GetBorder());
-
- wxRect rectCorner;
- rectCorner.x = rectClient.GetRight() + 1;
- rectCorner.y = rectClient.GetBottom() + 1;
- rectCorner.SetRight(size.x - rectBorder.width);
- rectCorner.SetBottom(size.y - rectBorder.height);
-
- if ( GetUpdateRegion().Contains(rectCorner) )
- {
- m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
- }
- }
-}
-
// the event handlers executed when the window must be repainted
-void wxWindow::OnNcPaint(wxPaintEvent& event)
+void wxWindow::OnNcPaint(wxNcPaintEvent& WXUNUSED(event))
{
if ( m_renderer )
{
}
}
+// the event handler executed when the window background must be painted
+void wxWindow::OnErase(wxEraseEvent& event)
+{
+ if ( !m_renderer )
+ {
+ event.Skip();
+
+ return;
+ }
+
+ DoDrawBackground(*event.GetDC());
+
+ // if we have both scrollbars, we also have a square in the corner between
+ // them which we must paint
+ if ( m_scrollbarVert && m_scrollbarHorz )
+ {
+ wxSize size = GetSize();
+ wxRect rectClient = GetClientRect(),
+ rectBorder = m_renderer->GetBorderDimensions(GetBorder());
+
+ wxRect rectCorner;
+ rectCorner.x = rectClient.GetRight() + 1;
+ rectCorner.y = rectClient.GetBottom() + 1;
+ rectCorner.SetRight(size.x - rectBorder.width);
+ rectCorner.SetBottom(size.y - rectBorder.height);
+
+ if ( GetUpdateRegion().Contains(rectCorner) )
+ {
+ m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
+ }
+ }
+}
+
bool wxWindow::DoDrawBackground(wxDC& dc)
{
- // FIXME: leaving this code in leads to partial bg redraws sometimes under
- // MSW
wxRect rect;
-#ifndef __WXMSW__
- rect = GetUpdateRegion().GetBox();
- if ( !rect.width && !rect.height )
-#endif
+
+ wxSize size = GetSize(); // Why not GetClientSize() ?
+ rect.x = 0;
+ rect.y = 0;
+ rect.width = size.x;
+ rect.height = size.y;
+
+ wxWindow * const parent = GetParent();
+ if ( HasTransparentBackground() && parent && parent->ProvidesBackground() )
{
- wxSize size = GetSize();
- rect.width = size.x;
- rect.height = size.y;
+ wxASSERT( !IsTopLevel() );
+
+ wxPoint pos = GetPosition();
+
+ AdjustForParentClientOrigin( pos.x, pos.y, 0 );
+
+ // Adjust DC logical origin
+ wxCoord org_x, org_y, x, y;
+ dc.GetLogicalOrigin( &org_x, &org_y );
+ x = org_x + pos.x;
+ y = org_y + pos.y;
+ dc.SetLogicalOrigin( x, y );
+
+ // Adjust draw rect
+ rect.x = pos.x;
+ rect.y = pos.y;
+
+ // Let parent draw the background
+ parent->EraseBackground( dc, rect );
+
+ // Restore DC logical origin
+ dc.SetLogicalOrigin( org_x, org_y );
}
+ else
+ {
+ // Draw background ouselves
+ EraseBackground( dc, rect );
+ }
+
+ return TRUE;
+}
+void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
+{
if ( GetBackgroundBitmap().Ok() )
{
- // get the bitmap and the flags
+ // Get the bitmap and the flags
int alignment;
wxStretch stretch;
wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
}
- else // just fill it with bg colour if no bitmap
+ else
{
+ // Just fill it with bg colour if no bitmap
+
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
rect, GetStateFlags());
}
-
- return TRUE;
-}
-
-void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
-{
- // TODO: handle bg bitmaps here!
-
- m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
}
void wxWindow::DoDrawBorder(wxDC& dc, const wxRect& rect)
}
}
-void wxWindow::DoDraw(wxControlRenderer *renderer)
+void wxWindow::DoDraw(wxControlRenderer * WXUNUSED(renderer))
{
}
#endif // WXDEBUG_REFRESH
wxWindowNative::Refresh(eraseBackground, &rectWin);
+
+ // Refresh all sub controls if any.
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow *win = node->GetData();
+ // Only refresh sub controls when it is visible
+ // and when it is in the update region.
+ if(!win->IsKindOf(CLASSINFO(wxTopLevelWindow)) && win->IsShown() && wxRegion(rectWin).Contains(win->GetRect()) != wxOutRegion)
+ win->Refresh(eraseBackground, &rectWin);
+
+ node = node->GetNext();
+ }
}
// ----------------------------------------------------------------------------
void wxWindow::OnSize(wxSizeEvent& event)
{
event.Skip();
-
+
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
-
+
#if 0 // ndef __WXMSW__
// Refresh the area (strip) previously occupied by the border
-
- if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown())
+
+ if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE) && IsShown() )
{
// This code assumes that wxSizeEvent.GetSize() returns
// the area of the entire window, not just the client
// area.
wxSize newSize = event.GetSize();
-
+
if (m_oldSize.x == -1 && m_oldSize.y == -1)
{
m_oldSize = newSize;
return;
}
-
+
if (HasFlag( wxSIMPLE_BORDER ))
{
if (newSize.y > m_oldSize.y)
rect.width = newSize.x;
wxWindowNative::Refresh( TRUE, &rect );
}
-
+
if (newSize.x > m_oldSize.x)
{
wxRect rect;
rect.width = newSize.x;
wxWindowNative::Refresh( TRUE, &rect );
}
-
+
if (newSize.x > m_oldSize.x)
{
wxRect rect;
wxWindowNative::Refresh( TRUE, &rect );
}
}
-
+
m_oldSize = newSize;
}
#endif
// give the window a chance to relayout
if ( hasClientSizeChanged )
{
+#if wxUSE_TWO_WINDOWS
+ wxWindowNative::SetSize( GetSize() );
+#else
wxSizeEvent event(GetSize());
(void)GetEventHandler()->ProcessEvent(event);
+#endif
}
}
-void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
+void wxWindow::SetScrollPos(int orient, int pos, bool WXUNUSED(refresh))
{
wxScrollBar *scrollbar = GetScrollbar(orient);
wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
wxWindowNative::ScrollWindow(dx, dy, rect);
-#else
+#else // !wxX11
// before scrolling it, ensure that we don't have any unpainted areas
Update();
r = ScrollNoRefresh(0, dy, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
-
- // scroll children accordingly:
+
+ // scroll children accordingly:
wxPoint offset(dx, dy);
-
- for (wxWindowList::Node *node = GetChildren().GetFirst();
+
+ for (wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node; node = node->GetNext())
{
wxWindow *child = node->GetData();
continue;
// VS: Scrolling children has non-trivial semantics. If rect=NULL then
- // it is easy: we scroll all children. Otherwise it gets
+ // it is easy: we scroll all children. Otherwise it gets
// complicated:
// 1. if scrolling in one direction only, scroll only
// those children that intersect shaft defined by the rectangle
// and scrolling direction
// 2. if scrolling in both axes, scroll all children
-
+
if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
{
wxRect childRect = child->GetRect();
{
child->Move(child->GetPosition() + offset);
}
- }
-#endif
+ }
+#endif // wxX11/!wxX11
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
#include "wx/msw/private.h"
-long wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+WXLRESULT wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
if ( message == WM_NCHITTEST )
{