//IMP_PYCALLBACK__(wxPyTimer, wxTimer, Notify);
IMPLEMENT_ABSTRACT_CLASS(wxPyTimer, wxTimer);
-
+
+wxPyTimer::wxPyTimer(wxEvtHandler *owner, int id)
+ : wxTimer(owner, id)
+{
+ if (owner == NULL) SetOwner(this);
+}
+
+
void wxPyTimer::Notify() {
bool found;
- bool blocked = wxPyBeginBlockThreads();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
if ((found = wxPyCBH_findCallback(m_myInst, "Notify")))
wxPyCBH_callCallback(m_myInst, Py_BuildValue("()"));
wxPyEndBlockThreads(blocked);
MustHaveApp(wxPyTimer);
-%name(Timer) class wxPyTimer : public wxEvtHandler
+%rename(Timer) wxPyTimer;
+class wxPyTimer : public wxEvtHandler
{
public:
- %pythonAppend wxPyTimer "self._setCallbackInfo(self, Timer, 0); self._setOORInfo(self)"
+ // Don't let the OOR or callback info hold references to the object so
+ // there won't be a reference cycle and it can clean itself up via normal
+ // Python refcounting
+ %pythonAppend wxPyTimer
+ "self._setCallbackInfo(self, Timer, 0); self._setOORInfo(self, 0)"
// if you don't call SetOwner() or provide an owner in the contstructor
// notification. If the owner is set then it will get the timer
// notifications which can be handled with EVT_TIMER.
wxPyTimer(wxEvtHandler *owner=NULL, int id = -1);
+
+ // Destructor.
virtual ~wxPyTimer();
void _setCallbackInfo(PyObject* self, PyObject* _class, int incref=1);
//
// it is now valid to call Start() multiple times: this just restarts the
// timer if it is already running
- virtual bool Start(int milliseconds = -1, bool oneShot = False);
+ virtual bool Start(int milliseconds = -1, bool oneShot = false);
// stop the timer
virtual void Stop();
// return the timer ID
int GetId() const;
+ %pythoncode {
+ def Destroy(self):
+ """NO-OP: Timers must be destroyed by normal refrence counting"""
+ pass
+ }
};
public:
%nokwargs wxTimerRunner;
wxTimerRunner(wxTimer& timer);
- wxTimerRunner(wxTimer& timer, int milli, bool oneShot = False);
+ wxTimerRunner(wxTimer& timer, int milli, bool oneShot = false);
~wxTimerRunner();
- void Start(int milli, bool oneShot = False);
+ void Start(int milli, bool oneShot = false);
};