// two bitmaps, or an icon.
class wxImageList : public wxObject {
public:
- wxImageList(int width, int height, int mask=True, int initialCount=1);
+ wxImageList(int width, int height, int mask=true, int initialCount=1);
~wxImageList();
int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
- %name(AddWithColourMask)int Add(const wxBitmap& bitmap, const wxColour& maskColour);
- %name(AddIcon)int Add(const wxIcon& icon);
+ %Rename(AddWithColourMask,int, Add(const wxBitmap& bitmap, const wxColour& maskColour));
+ %Rename(AddIcon,int, Add(const wxIcon& icon));
#ifdef __WXMSW__
bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
#else
-// %name(ReplaceIcon)bool Replace(int index, const wxIcon& icon);
+// %Rename(ReplaceIcon,bool, Replace(int index, const wxIcon& icon));
// int Add(const wxBitmap& bitmap);
bool Replace(int index, const wxBitmap& bitmap);
#endif
bool Draw(int index, wxDC& dc, int x, int x, int flags = wxIMAGELIST_DRAW_NORMAL,
- const bool solidBackground = False);
+ const bool solidBackground = false);
int GetImageCount();
bool Remove(int index);