buttonbar.cpp/.h must be in GUI_CMN_SRC/HDR as toolbkg.cpp which is in common depends...
[wxWidgets.git] / wxPython / contrib / glcanvas / glcanvas.i
index ba77fa8ad28271f6658d8eceefba2cc94ee90295..a8f7da4d85531854aa9046cd27f8ab476608b2a0 100644 (file)
 /////////////////////////////////////////////////////////////////////////////
 
 
-%module glcanvas
+%define DOCSTRING
+"`GLCanvas` provides an OpenGL Context on a `wx.Window`."
+%enddef
+
+%module(package="wx", docstring=DOCSTRING) glcanvas
 
 %{
-#include "export.h"
-#ifdef __WXMSW__
-#include "myglcanvas.h"
-#else
+#include "wx/wxPython/wxPython.h"
+#include "wx/wxPython/pyclasses.h"
+
 #include <wx/glcanvas.h>
-#endif
 
 %}
 
 //---------------------------------------------------------------------------
 
-%include typemaps.i
-%include my_typemaps.i
+%import core.i
+%pythoncode { wx = _core }
+%pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
 
-%extern wx.i
-%extern windows.i
-%extern windows2.i
-%extern windows3.i
-%extern frames.i
-%extern _defs.i
-%extern misc.i
-%extern gdi.i
-%extern controls.i
-%extern events.i
 
+MAKE_CONST_WXSTRING2(GLCanvasNameStr, wxT("GLCanvas"));
+MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
 
-%pragma(python) code = "import wx"
+
+%include _glcanvas_rename.i
 
 //---------------------------------------------------------------------------
 
 class wxPalette;
-class wxWindow;
-class wxSize;
-class wxPoint;
-class wxGLCanvas;
 
 //---------------------------------------------------------------------------
 
+MustHaveApp(wxGLContext);
+
 class wxGLContext : public wxObject {
 public:
+#ifndef __WXMAC__  
     wxGLContext(bool isRGB, wxGLCanvas *win,
-                const wxPalette& palette = wxNullPalette);
+                const wxPalette& palette = wxNullPalette,
+                const wxGLContext* other = NULL);
+#else
+    %extend {
+        wxGLContext(bool isRGB, wxGLCanvas *win,
+                    const wxPalette& palette = wxNullPalette,
+                    const wxGLContext* other = NULL) {
+            AGLPixelFormat fmt;  // TODO: How should this be initialized?
+            return new wxGLContext(fmt, win, palette, other);
+        }
+    }
+
+#endif
     ~wxGLContext();
 
     void SetCurrent();
-    void SetColour(const char *colour);
+    void SetColour(const wxString& colour);
     void SwapBuffers();
 
 #ifdef __WXGTK__
@@ -74,54 +81,73 @@ public:
 
 //---------------------------------------------------------------------------
 
-%typemap(python, in) int *attribList (int *temp) {
+enum {
+    WX_GL_RGBA,              // use true color palette
+    WX_GL_BUFFER_SIZE,       // bits for buffer if not WX_GL_RGBA
+    WX_GL_LEVEL,             // 0 for main buffer, >0 for overlay, <0 for underlay
+    WX_GL_DOUBLEBUFFER,      // use doublebuffer
+    WX_GL_STEREO,            // use stereoscopic display
+    WX_GL_AUX_BUFFERS,       // number of auxiliary buffers
+    WX_GL_MIN_RED,           // use red buffer with most bits (> MIN_RED bits)
+    WX_GL_MIN_GREEN,         // use green buffer with most bits (> MIN_GREEN bits)
+    WX_GL_MIN_BLUE,          // use blue buffer with most bits (> MIN_BLUE bits)
+    WX_GL_MIN_ALPHA,         // use blue buffer with most bits (> MIN_ALPHA bits)
+    WX_GL_DEPTH_SIZE,        // bits for Z-buffer (0,16,32)
+    WX_GL_STENCIL_SIZE,      // bits for stencil buffer
+    WX_GL_MIN_ACCUM_RED,     // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
+    WX_GL_MIN_ACCUM_GREEN,   // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
+    WX_GL_MIN_ACCUM_BLUE,    // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
+    WX_GL_MIN_ACCUM_ALPHA    // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
+};
+
+
+%typemap(in) int *attribList (int *temp) {
     int i;
-    if (PySequence_Check($source)) {
-        int size = PyObject_Length($source);
+    if (PySequence_Check($input)) {
+        int size = PyObject_Length($input);
         temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
         for (i = 0; i < size; i++) {
-            temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
+            temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
         }
         temp[size] = 0;
-        $target = temp;
+        $1 = temp;
     }
 }
 
-%typemap(python, freearg) int *attribList
+%typemap(freearg) int *attribList
 {
-    delete [] $source;
+    delete [] $1;
 }
 
 
 
+MustHaveApp(wxGLCanvas);
+
 class wxGLCanvas : public wxWindow {
 public:
+    %pythonAppend wxGLCanvas   "self._setOORInfo(self)"
     wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize, long style = 0,
-               const char* name = "GLCanvas",
+               const wxString& name = wxPyGLCanvasNameStr,
                int *attribList = NULL,
                const wxPalette& palette = wxNullPalette);
 
-    %name(wxGLCanvasWithContext)
+    %pythonAppend wxGLCanvas   "val._setOORInfo(val)"
+    %RenameCtor(GLCanvasWithContext, 
         wxGLCanvas( wxWindow *parent,
                     const wxGLContext *shared = NULL,
                     wxWindowID id = -1,
                     const wxPoint& pos = wxDefaultPosition,
                     const wxSize& size = wxDefaultSize,
                     long style = 0,
-                    const char* name = "GLCanvas",
+                    const wxString& name = wxPyGLCanvasNameStr,
                     int *attribList = NULL,
-                    const wxPalette& palette = wxNullPalette );
+                    const wxPalette& palette = wxNullPalette ));
 
-//      bool Create(wxWindow *parent, wxWindowID id,
-//                  const wxPoint& pos, const wxSize& size, long style, const wxString& name);
-
-    %pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
-    %pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
 
     void SetCurrent();
-    void SetColour(const char *colour);
+    void SetColour(const wxString& colour);
     void SwapBuffers();
 
     wxGLContext* GetContext();
@@ -139,9 +165,6 @@ public:
 
 %init %{
 
-    wxClassInfo::CleanUpClasses();
-    wxClassInfo::InitializeClasses();
-
 %}
 
 //---------------------------------------------------------------------------