virtual void SetPalette(const wxPalette& palette) = 0;
#endif // wxUSE_PALETTE
-#if WXWIN_COMPATIBILITY
- wxPalette *GetColourMap() const { return GetPalette(); }
- void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
-#endif // WXWIN_COMPATIBILITY
-
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon) = 0;