#include "wx/ioswrap.h"
#endif
-#if !USE_SHARED_LIBRARY
-wxClassInfo wxObject::sm_classwxObject((wxChar *) _T("wxObject"), (wxChar *) NULL, (wxChar *) NULL, (int ) sizeof(wxObject), (wxObjectConstructorFn) NULL);
+wxClassInfo wxObject::sm_classwxObject((wxChar *) wxT("wxObject"), (wxChar *) NULL, (wxChar *) NULL, (int ) sizeof(wxObject), (wxObjectConstructorFn) NULL);
wxClassInfo* wxClassInfo::sm_first = (wxClassInfo *) NULL;
wxHashTable* wxClassInfo::sm_classTable = (wxHashTable*) NULL;
-#endif
/*
* wxWindows root object.
return object;
}
+#ifdef __WXDEBUG__
void wxObject::CopyObject(wxObject& object_dest) const
+#else // !Debug
+void wxObject::CopyObject(wxObject& WXUNUSED(object_dest)) const
+#endif // Debug/!Debug
{
wxASSERT(object_dest.GetClassInfo()->IsKindOf(GetClassInfo()));
}
-#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
+#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
void wxObject::Dump(ostream& str)
{
if (GetClassInfo() && GetClassInfo()->GetClassName())
#endif
// Cause problems for VC++ - crashes
-#if !defined(__VISUALC__) && wxUSE_ARRAY_MEMORY_OPERATORS
+#if (!defined(__VISUALC__) && wxUSE_ARRAY_MEMORY_OPERATORS ) || defined(__MWERKS__)
void * wxObject::operator new[] (size_t size, wxChar * fileName, int lineNum)
{
return wxDebugAlloc(size, fileName, lineNum, TRUE, TRUE);
// PROBABLY NO LONGER TRUE now I've done DLL creation right.
/*
#if WXMAKINGDLL
-if (GetClassName() && info->GetClassName() && (strcmp(GetClassName(), info->GetClassName()) == 0))
+if (GetClassName() && info->GetClassName() && (wxStrcmp(GetClassName(), info->GetClassName()) == 0))
return TRUE;
#else
*/
// Set pointers to base class(es) to speed up IsKindOf
void wxClassInfo::InitializeClasses()
{
+ // using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
+ // link any object module twice mistakenly) will break this function
+ // because it will enter an infinite loop and eventually die with "out of
+ // memory" - as this is quite hard to detect if you're unaware of this,
+ // try to do some checks here
+#ifdef __WXDEBUG__
+ // more classes than we'll ever have
+ static const size_t nMaxClasses = 10000;
+ size_t nClass = 0;
+#endif // Debug
+
wxClassInfo::sm_classTable = new wxHashTable(wxKEY_STRING);
// Index all class infos by their class name
while (info)
{
if (info->m_className)
+ {
+ wxASSERT_MSG( ++nClass < nMaxClasses,
+ _T("an infinite loop detected - have you used "
+ "IMPLEMENT_DYNAMIC_CLASS() twice (may be by "
+ "linking some object module(s) twice)?") );
+
sm_classTable->Put(info->m_className, (wxObject *)info);
+ }
+
info = info->m_next;
}
}
return (wxObject*) NULL;
}
- return (wxObject*) NULL;
}
#if wxUSE_SERIAL
#include "wx/serbase.h"
#include "wx/dynlib.h"
-#include "wx/msgdlg.h"
wxObject* wxCreateStoredObject( wxInputStream &stream )
{
void wxObject::UnRef()
{
- if (m_refData) {
- assert(m_refData->m_count > 0);
- --(m_refData->m_count);
- if (m_refData->m_count == 0)
+ if ( m_refData )
+ {
+ wxASSERT_MSG( m_refData->m_count > 0, _T("invalid ref data count") );
+
+ if ( !--m_refData->m_count )
delete m_refData;
+
+ m_refData = (wxObjectRefData *) NULL;
}
- m_refData = (wxObjectRefData *) NULL;
}
/*