\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control. Windows only. }
\twocolitem{\windowstyle{wxTRANSPARENT\_WINDOW}}{The window is transparent, that is, it will not receive paint
events. Windows only.}
-\twocolitem{\windowstyle{wxNO\_3D}}{Prevents the children of this window taking on 3D styles, even though
-the application-wide policy is for 3D controls. Windows only.}
\twocolitem{\windowstyle{wxTAB\_TRAVERSAL}}{Use this to enable tab traversal for non-dialog windows.}
\twocolitem{\windowstyle{wxWANTS\_CHARS}}{Use this to indicate that the window
wants to get all char events - even for keys like TAB or ENTER which are
Windows.}
\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar.}
\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar.}
+\twocolitem{\windowstyle{wxALWAYS\_SHOW\_SB}}{If a window has scrollbars,
+disable them instead of hiding them when they are not needed (i.e. when the
+size of the window is big enough to not require the scrollbars to navigate it).
+This style is currently only implemented for wxMSW and wxUniversal and does
+nothing on the other platforms.}
\twocolitem{\windowstyle{wxCLIP\_CHILDREN}}{Use this style to eliminate flicker caused by the background being
repainted, then children being painted over them. Windows only.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
+\wxheading{Extra window styles}
+
+The following are extra styles, set using \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle}.
+
+\twocolwidtha{5cm}%
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{By default, Validate/TransferDataTo/FromWindow()
+only work on direct children of the window (compatible behaviour). Set this flag to make them recursively
+descend into all subwindows.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{wxCommandEvents and the objects of the derived classes are forwarded to the
+parent window and so on recursively by default. Using this flag for the
+given window allows to block this propagation at this window, i.e. prevent
+the events from being propagated further upwards. Dialogs have this
+flag on by default.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{Don't use this window as an implicit parent for the other windows: this must
+be used with transient windows as otherwise there is the risk of creating a
+dialog/frame with this window as a parent which would lead to a crash if the
+parent is destroyed before the child.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_IDLE}}{This window should always process idle events, even
+if the mode set by \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} is wxIDLE\_PROCESS\_SPECIFIED.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_UI\_UPDATES}}{This window should always process UI update events,
+even if the mode set by \helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} is wxUPDATE\_UI\_PROCESS\_SPECIFIED.}
+\end{twocollist}
+
\wxheading{See also}
\helpref{Event handling overview}{eventhandlingoverview}
Adds a child window. This is called automatically by window creation
functions so should not be required by the application programmer.
+Notice that this function is mostly internal to wxWindows and shouldn't be
+called by the user code.
+
\wxheading{Parameters}
\docparam{child}{Child window to add.}
\helpref{wxWindow::CentreOnParent}{wxwindowcenteronparent}
-\membersection{wxWindow::Clear}\label{wxwindowclear}
+\membersection{wxWindow::ClearBackground}\label{wxwindowclearbackground}
-\func{void}{Clear}{\void}
+\func{void}{ClearBackground}{\void}
Clears the window by filling it with the current background colour. Does not
cause an erase background event to be generated.
\membersection{wxWindow::Disable}\label{wxwindowdisable}
-\func{void}{Disable}{\void}
+\func{bool}{Disable}{\void}
Disables the window, same as \helpref{Enable({\tt false})}{wxwindowenable}.
Returns {\tt true} if the window has been disabled, {\tt false} if it had been
already disabled before the call to this function.
+\membersection{wxWindow::DoUpdateWindowUI}\label{wxwindowdoupdatewindowui}
+
+\func{virtual void}{DoUpdateWindowUI}{\param{wxUpdateUIEvent\&}{ event}}
+
+Does the window-specific updating after processing the update event.
+This function is called by \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to check return values in the \helpref{wxUpdateUIEvent}{wxupdateuievent} and
+act appropriately. For example, to allow frame and dialog title updating, wxWindows
+implements this function as follows:
+
+\begin{verbatim}
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+\end{verbatim}
+
\membersection{wxWindow::DragAcceptFiles}\label{wxwindowdragacceptfiles}
\func{virtual void}{DragAcceptFiles}{\param{bool}{ accept}}
\func{virtual void}{Fit}{\void}
Sizes the window so that it fits around its subwindows. This function won't do
-anything if there are no subwindows.
+anything if there are no subwindows and will only really work correctly if the
+sizers are used for the subwindows layout. Also, if the window has exactly one
+subwindow it is better (faster and the result is more precise as Fit adds some
+margin to account for fuzziness of its calculations) to call
+
+\begin{verbatim}
+ window->SetClientSize(child->GetSize());
+\end{verbatim}
+
+instead of calling Fit.
\membersection{wxWindow::FitInside}\label{wxwindowfitinside}
%% \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
%% \helpref{Event handling overview}{eventhandlingoverview}
+\membersection{wxWindow::OnInternalIdle}\label{wxwindowoninternalidle}
+
+\func{virtual void}{OnInternalIdle}{\void}
+
+This virtual function is normally only used internally, but
+sometimes an application may need it to implement functionality
+that should not be disabled by an application defining an OnIdle
+handler in a derived class.
+
+This function may be used to do delayed painting, for example,
+and most implementations call \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to send update events to the window in idle time.
+
\membersection{wxWindow::PageDown}\label{wxwindowpagedown}
This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(1)$.
This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax.
+\membersection{wxWindow::RegisterHotKey}\label{wxwindowregisterhotkey}
+
+\func{bool}{RegisterHotKey}{\param{int}{ hotkeyId}, \param{int}{ modifiers}, \param{int}{ virtualKeyCode}}
+
+Registers a system wide hotkey. Every time the user presses the hotkey registered here, this window
+will receive a hotkey event. It will receive the event even if the application is in the background
+and does not have the input focus because the user is working with some other application.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. For applications this must be between 0 and 0xBFFF. If
+this function is called from a shared DLL, it must be a system wide unique identifier between 0xC000 and 0xFFFF.
+This is a MSW specific detail.}
+
+\docparam{modifiers}{A bitwise combination of {\tt wxMOD\_SHIFT}, {\tt wxMOD\_CONTROL}, {\tt wxMOD\_ALT}
+or {\tt wxMOD\_WIN} specifying the modifier keys that have to be pressed along with the key.}
+
+\docparam{virtualKeyCode}{The virtual key code of the hotkey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was registered successfully. {\tt false} if some other application already registered a
+hotkey with this modifier/virtualKeyCode combination.
+
+\wxheading{Remarks}
+
+Use EVT\_HOTKEY(hotkeyId, fnc) in the event table to capture the event.
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::UnregisterHotKey}{wxwindowunregisterhotkey}
+
\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
\func{virtual void}{ReleaseMouse}{\void}
Removes a child window. This is called automatically by window deletion
functions so should not be required by the application programmer.
+Notice that this function is mostly internal to wxWindows and shouldn't be
+called by the user code.
+
\wxheading{Parameters}
\docparam{child}{Child window to remove.}
under Windows and automatically under GTK.
Note that setting the background colour does not cause an immediate refresh, so you
-may wish to call \helpref{wxWindow::Clear}{wxwindowclear} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
+may wish to call \helpref{wxWindow::ClearBackground}{wxwindowclearbackground} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
calling this function.
-Use this function with care under GTK as the new appearance of the window might
-not look equally well when used with "Themes", i.e GTK's ability to change its
+Use this function with care under GTK+ as the new appearance of the window might
+not look equally well when used with "Themes", i.e GTK+'s ability to change its
look as the user wishes with run-time loadable modules.
\wxheading{See also}
\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour},\rtfsp
\helpref{wxWindow::SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
-\helpref{wxWindow::Clear}{wxwindowclear},\rtfsp
+\helpref{wxWindow::ClearBackground}{wxwindowclearbackground},\rtfsp
\helpref{wxWindow::Refresh}{wxwindowrefresh},\rtfsp
\helpref{wxEraseEvent}{wxeraseevent}
\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::Validate}{wxwindowvalidate}
+\membersection{wxWindow::UnregisterHotKey}\label{wxwindowunregisterhotkey}
+
+\func{bool}{UnregisterHotKey}{\param{int}{ hotkeyId}}
+
+Unregisters a system wide hotkey.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. Must be the same id that was passed to RegisterHotKey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was unregistered successfully, {\tt false} if the id was invalid.
+
+\wxheading{Remarks}
+
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}
+
\membersection{wxWindow::Update}\label{wxwindowupdate}
\func{virtual void}{Update}{\void}
\helpref{Refresh}{wxwindowrefresh} first if you want to immediately redraw the
window unconditionally.
+\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
+
+\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE_UI_NONE}}
+
+This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
+the window. The particular implementation depends on the window; for
+example a wxToolBar will send an update UI event for each toolbar button,
+and a wxFrame will send an update UI event for each menubar menu item.
+You can call this function from your application to ensure that your
+UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
+are concerned). This may be necessary if you have called
+\helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} or
+\helpref{wxUpdateUIEvent::SetUpdateInterval}{wxupdateuieventsetupdateinterval} to
+limit the overhead that wxWindows incurs by sending update UI events in idle time.
+
+{\it flags} should be a bitlist of one or more of the following values.
+
+\begin{verbatim}
+enum wxUpdateUI
+{
+ wxUPDATE_UI_NONE = 0x0000, // No particular value
+ wxUPDATE_UI_RECURSE = 0x0001, // Call the function for descendants
+ wxUPDATE_UI_FROMIDLE = 0x0002 // Invoked from On(Internal)Idle
+};
+\end{verbatim}
+
+If you are calling this function from an OnInternalIdle or OnIdle
+function, make sure you pass the wxUPDATE\_UI\_FROMIDLE flag, since
+this tells the window to only update the UI elements that need
+to be updated in idle time. Some windows update their elements
+only when necessary, for example when a menu is about to be shown.
+The following is an example of how to call UpdateWindowUI from
+an idle function.
+
+\begin{verbatim}
+void MyWindow::OnInternalIdle()
+{
+ if (wxUpdateUIEvent::CanUpdate(this))
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{wxUpdateUIEvent}{wxupdateuievent},
+\helpref{wxWindow::DoUpdateWindowUI}{wxwindowdoupdatewindowui},
+\helpref{wxWindow::OnInternalIdle}{wxwindowoninternalidle}
+
\membersection{wxWindow::Validate}\label{wxwindowvalidate}
\func{virtual bool}{Validate}{\void}