- wxSocketImpl is actually just an abstract base class having only code
common to all platforms, the concrete implementation classes derive from
- it and are created by wxSocketManager::CreateSocket().
+ it and are created by wxSocketImpl::Create().
- Some socket operations have different implementations in console-mode and
GUI applications. wxSocketManager class exists to abstract this in such
virtual void OnExit() = 0;
- // create a concrete socket implementation associated with the given
- // wxSocket object
- //
- // the returned object must be deleted by the caller
- virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket) = 0;
-
-
-
// these functions enable or disable monitoring of the given socket for the
// specified events inside the currently running event loop (but notice
// that both BSD and Winsock implementations actually use socket->m_server
BSD and Winsock sockets.
Objects of this class are not created directly but only via its static
- Create() method which in turn forwards to wxSocketManager::CreateSocket().
+ Create() method which is implemented in port-specific code.
*/
class wxSocketImpl
{