=================================================
- Welcome to wxWindows/CE 2.5.1
+ Welcome to wxWidgets/CE 2.5.2
=================================================
-You have downloaded version 2.5.1 of the Windows CE port of
-the wxWindows GUI library. This runs on PocketPC 2002,
+You have downloaded version 2.5.2 of the Windows CE port of
+the wxWidgets GUI library. This runs on PocketPC 2002,
SmartPhone 2002, and Windows CE .NET 4.x.
-More information about the wxWindows project as a whole
+More information about the wxWidgets project as a whole
can be found at:
- http://www.wxwindows.org
+ http://www.wxwidgets.org
Information about the Windows CE port in particular
can be found here:
-http://wiki.wxwindows.org/wiki.pl?Windows_CE_Port
+http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
Supported platforms
===================
These are the supported platforms at the moment:
-- x86 emulator
+- x86 emulator build in eVC 3 and eVC 4.x
- PocketPC (StrongARM)
You can test the library and applications using PocketPC emulator
You can install other targets but you will need
to create new configurations for them in the
-wxWindows project files.
+wxWidgets project files.
-wxWindows/CE Configuration
+wxWidgets/CE Configuration
================================
You may wish to customize the following file
include/wx/msw/wince/setup.h
-These are some of the Windows CE-specific settings
-you can adjust.
-
-wxUSE_POCKETPC_UI
-
- If you are compiling with Windows CE .NET, you may
- wish to emulate PocketPC behaviour (set it to 1), or
- take advantage of the greater flexibility of
- Windows CE .NET (set it to 0).
- If 0, the PocketPC-specific toolbar class will be
- used, which uses commandbar to combine the toolbar
- and menubar in one control. If 1, the normal menubar
- and toolbar behaviour will be used, as per
- desktop Windows.
-
-wxUSE_SMARTPHONE
-
- Set this to 1 if you wish to compile for the SmartPhone
- platform (with eVC++ 3).
-
-wxWindows/CE Compilation
+wxWidgets/CE Compilation
================================
-Open src/msw/wince/wxWindowsCE.vcp, select an
+NOTE: in lack of workspace and project files for eVC IDE
+in source tree of wxWidgets you should build them yourself using Bakefile.
+See technote docs/tech/tn0016.txt for details.
+
+Open build/wince/wxWidgetsCE.vcw, select an
ARM or x86 target (or emulator target for eVC++ 4),
and compile.
-Then open samples/minimal/minimalCE.vcp, select an
+Then open samples/minimal/minimal.vcw, select an
ARM, x86 or emulator target, and compile. You can
use the emulator or real hardware to run the
sample.
+There may be long delays while VC++ computes dependencies, and expect
+to wait a long time for loading and saving the workspace.
+
+To compile using the emulator on eVC++3:
+
+- Open build/wince/wxWidgetsCE.vcw, select the
+ WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
+ then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
+ and compile.
+
+- Open samples/minimal/minimal.vcw, select the
+ WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
+ Pocket PC 2002 Emulation as before, and compile.
+
+To compile using the emulator on eVC++4:
+
+- Open build/wince/wxWidgetsCE.vcw, select the
+ WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
+
+- Open samples/minimal/minimal.vcw with eCV 4.0, select the
+ WIN32 (WCE emulator) Debug configuration, and compile.
+
Status
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