// Recommended setting: 1 (needed by wxSocket)
#define wxUSE_STOPWATCH 1
+// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_FSWATCHER 1
+
// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
// which allow the application to store its settings in the persistent
// storage. Setting this to 1 will also enable on-demand creation of the
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
//
-// Please note that on Windows you will need to link with gdiplus.lib (use
-// USE_GDIPLUS=1 for makefile builds) and distribute gdiplus.dll with your
-// application if you want it to be runnable on pre-XP systems.
-//
-// Default is 0
-//
-// Recommended setting: 1
-#ifndef wxUSE_GRAPHICS_CONTEXT
-#define wxUSE_GRAPHICS_CONTEXT 0
+// Please note that on Windows gdiplus.dll is loaded dynamically which means
+// that nothing special needs to be done as long as you don't use
+// wxGraphicsContext at all or only use it on XP and later systems but you
+// still do need to distribute it yourself for an application using
+// wxGraphicsContext to be runnable on pre-XP systems.
+//
+// Default is 1 except if you're using a non-Microsoft compiler under Windows
+// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g.
+// mingw32) you may need to install the headers (and just the headers)
+// yourself. If you do, change the setting below manually.
+//
+// Recommended setting: 1 if supported by the compilation environment
+
+// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is
+// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined
+#ifdef _MSC_VER
+# if _MSC_VER >= 1310
+ // MSVC7.1+ comes with new enough Platform SDK, enable
+ // wxGraphicsContext support for it
+# define wxUSE_GRAPHICS_CONTEXT 1
+# else
+ // MSVC 6 didn't include GDI+ headers so disable by default, enable it
+ // here if you use MSVC 6 with a newer SDK
+# define wxUSE_GRAPHICS_CONTEXT 0
+# endif
+#else
+ // Disable support for other Windows compilers, enable it if your compiler
+ // comes with new enough SDK or you installed the headers manually.
+ //
+ // Notice that this will be set by configure under non-Windows platforms
+ // anyhow so the value there is not important.
+# define wxUSE_GRAPHICS_CONTEXT 0
#endif
// ----------------------------------------------------------------------------
#define wxUSE_COLLPANE 1 // wxCollapsiblePane
#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton
#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
#define wxUSE_LISTCTRL 1 // wxListCtrl
#define wxUSE_RADIOBOX 1 // wxRadioBox
#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog
#define wxUSE_SCROLLBAR 1 // wxScrollBar
#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
#define wxUSE_SLIDER 1 // wxSlider
// use this function
#define wxUSE_ABOUTDLG 1
+// wxFileHistory class
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_FILE_HISTORY 1
+
// ----------------------------------------------------------------------------
// Metafiles support
// ----------------------------------------------------------------------------
#define wxUSE_MOUSEWHEEL 1
// Include mouse wheel support
+// Compile wxUIActionSimulator class?
+#define wxUSE_UIACTIONSIMULATOR 1
+
// ----------------------------------------------------------------------------
// wxDC classes for various output formats
// ----------------------------------------------------------------------------