+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: region.tex
+%% Purpose: wxRegion documentation
+%% Author: wxTeam
+%% Created:
+%% RCS-ID: $Id$
+%% Copyright: (c) wxTeam
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\section{\class{wxRegion}}\label{wxregion}
-A wxRegion represents a simple or complex region on a device context or window. It uses
-reference counting, so copying and assignment operations are fast.
+A wxRegion represents a simple or complex region on a device context or window.
+
+This class uses \helpref{reference counting and copy-on-write}{trefcount}
+internally so that assignments between two instances of this class are very
+cheap. You can therefore use actual objects instead of pointers without
+efficiency problems. If an instance of this class is changed it will create
+its own data internally so that other instances, which previously shared the
+data using the reference counting, are not affected.
\wxheading{Derived from}
<wx/region.h>
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
\wxheading{See also}
\helpref{wxRegionIterator}{wxregioniterator}
provided array. {\it fillStyle} parameter may have values
{\tt wxWINDING\_RULE} or {\tt wxODDEVEN\_RULE}.
-{\bf NB:} This constructor is only implemented for Win32 and GTK+ wxWidgets ports.
-
\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp}}
\func{}{wxRegion}{\param{const wxBitmap\&}{ bmp},
\func{}{\destruct{wxRegion}}{\void}
Destructor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
\membersection{wxRegion::Clear}\label{wxregionclear}
<wx/region.h>
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
\wxheading{See also}
\helpref{wxPaintEvent}{wxpaintevent}