\func{}{\destruct{wxBrush}}{\void}
Destructor.
+See \helpref{reference-counted object destruction}{refcountdestruct} for more info.
\wxheading{Remarks}
-The destructor may not delete the underlying brush object of the native windowing
-system, since wxBrush uses a reference counting system for efficiency.
-
Although all remaining brushes are deleted when the application exits,
the application should try to clean up all brushes itself. This is because
wxWidgets cannot know if a pointer to the brush object is stored in an
\func{bool}{operator $==$}{\param{const wxBrush\& }{brush}}
-Equality operator. Two brushes are equal if they contain pointers
-to the same underlying brush data. It does not compare each attribute,
-so two independently-created brushes using the same parameters will
-fail the test.
+Equality operator.
+See \helpref{reference-counted object comparison}{refcountequality} for more info.
\membersection{wxBrush::operator $!=$}\label{wxbrushnotequals}
\func{bool}{operator $!=$}{\param{const wxBrush\& }{brush}}
-Inequality operator. Two brushes are not equal if they contain pointers
-to different underlying brush data. It does not compare each attribute.
+Inequality operator.
+See \helpref{reference-counted object comparison}{refcountequality} for more info.
+
\section{\class{wxBrushList}}\label{wxbrushlist}