///////////////////////////////////////////////////////////////////////////////
-// Name: msw/toplevel.cpp
+// Name: src/msw/toplevel.cpp
// Purpose: implements wxTopLevelWindow for MSW
// Author: Vadim Zeitlin
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "toplevel.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
m_MenuBarHWND = 0;
#endif
-#ifdef __POCKETPC__
- // A dummy menubar for dialogs
- m_menuBarHWND = 0;
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ SHACTIVATEINFO* info = new SHACTIVATEINFO;
+ wxZeroMemory(*info);
+ info->cbSize = sizeof(SHACTIVATEINFO);
+
+ m_activateInfo = (void*) info;
#endif
}
*exflags |= WS_EX_DLGMODALFRAME;
else if ( !(style & wxBORDER_NONE) )
msflags |= WS_BORDER;
+#ifndef __POCKETPC__
else
msflags |= WS_POPUP;
+#endif
#endif
// normally we consider that all windows without a caption must be popups,
if ( style & wxMAXIMIZE_BOX )
msflags |= WS_MAXIMIZEBOX;
-#ifndef __WXWINCE__
+#ifndef __WXWINCE__
if ( style & wxSYSTEM_MENU )
msflags |= WS_SYSMENU;
#endif
return (WXHWND)hwndParent;
}
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+bool wxTopLevelWindowMSW::HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam)
+{
+ SHACTIVATEINFO *info = (SHACTIVATEINFO*) m_activateInfo;
+ if ( info )
+ {
+ SHHandleWMSettingChange(GetHwnd(), wParam, lParam, info);
+ }
+
+ return wxWindowMSW::HandleSettingChange(wParam, lParam);
+}
+#endif
+
+WXLRESULT wxTopLevelWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+{
+ WXLRESULT rc = 0;
+ bool processed = false;
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ switch ( message )
+ {
+ case WM_ACTIVATE:
+ {
+ SHACTIVATEINFO* info = (SHACTIVATEINFO*) m_activateInfo;
+ if (info)
+ {
+ DWORD flags = 0;
+ if (GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) flags = SHA_INPUTDIALOG;
+ SHHandleWMActivate(GetHwnd(), wParam, lParam, info, flags);
+ }
+
+ // This implicitly sends a wxEVT_ACTIVATE_APP event
+ if (wxTheApp)
+ wxTheApp->SetActive(wParam != 0, FindFocus());
+
+ break;
+ }
+ case WM_HIBERNATE:
+ {
+ if (wxTheApp)
+ {
+ wxActivateEvent event(wxEVT_HIBERNATE, true, wxID_ANY);
+ event.SetEventObject(wxTheApp);
+ processed = wxTheApp->ProcessEvent(event);
+ }
+ break;
+ }
+ }
+#endif
+
+ if ( !processed )
+ rc = wxTopLevelWindowBase::MSWWindowProc(message, wParam, lParam);
+
+ return rc;
+}
+
bool wxTopLevelWindowMSW::CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
::SetWindowText(GetHwnd(), title);
}
-#ifdef __POCKETPC__
- // Create an empty menubar so that we don't see the menubar underneath
- SHMENUBARINFO mbi;
-
- memset (&mbi, 0, sizeof (SHMENUBARINFO));
- mbi.cbSize = sizeof (SHMENUBARINFO);
- mbi.hwndParent = (HWND) GetParent()->GetHWND();
- mbi.nToolBarId = 5000;
- mbi.nBmpId = 0;
- mbi.cBmpImages = 0;
- mbi.dwFlags = 0 ; // SHCMBF_EMPTYBAR;
- mbi.hInstRes = wxGetInstance();
-
- if (!SHCreateMenuBar(&mbi))
- {
- wxFAIL_MSG( _T("SHCreateMenuBar failed") );
- }
-
- m_menuBarHWND = (WXHWND) mbi.hwndMB;
-#endif
-
SubclassWin(m_hWnd);
-
+
#ifdef __SMARTPHONE__
// Work around title non-display glitch
Show(false);
-#endif
+#endif
return true;
#endif // __WXMICROWIN__/!__WXMICROWIN__
bool result = MSWCreate(wxCanvasClassName, title, pos, sz, flags, exflags);
-#ifdef __SMARTPHONE__
- // Work around title non-display glitch
- Show(false);
-#endif
return result;
}
// all dialogs are popups
dlgTemplate->style |= WS_POPUP;
+#ifndef __WXWINCE__
// force 3D-look if necessary, it looks impossibly ugly otherwise
if ( style & (wxRESIZE_BORDER | wxCAPTION) )
dlgTemplate->style |= DS_MODALFRAME;
+#endif
ret = CreateDialog(dlgTemplate, title, pos, sizeReal);
free(dlgTemplate);
}
#endif
- // for some reason we need to manually send ourselves this message as
- // otherwise the mnemonics are always shown -- even if they're configured
- // to be hidden until "Alt" is pressed in the control panel
- //
- // this could indicate a bug somewhere else but for now this is the only
- // fix we have
+ // for standard dialogs the dialog manager generates WM_CHANGEUISTATE
+ // itself but for custom windows we have to do it ourselves in order to
+ // make the keyboard indicators (such as underlines for accelerators and
+ // focus rectangles) work under Win2k+
if ( ret )
{
- ::SendMessage
- (
- GetHwnd(),
- WM_UPDATEUISTATE,
- MAKEWPARAM(UIS_INITIALIZE, UISF_HIDEFOCUS | UISF_HIDEACCEL),
- 0
- );
+ MSWUpdateUIState(UIS_INITIALIZE);
}
- // Native look is full screen window on Smartphones and Standard SDK.
- // TODO: check that we need this (if we're passing default values to ctor).
- // Also check that there really is a difference between PocketPC and Smartphone in this regard.
+ // Note: if we include PocketPC in this test, dialogs can fail to show up,
+ // for example the text entry dialog in the dialogs sample. Problem with Maximise()?
#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__WINCE_STANDARDSDK__))
if ( style & wxMAXIMIZE )
{
wxTopLevelWindowMSW::~wxTopLevelWindowMSW()
{
-#ifdef __POCKETPC__
- // Destroy the dummy menubar for dialogs
- if (m_menuBarHWND)
- {
- ::DestroyWindow((HWND) m_menuBarHWND);
- m_menuBarHWND = 0;
- }
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ SHACTIVATEINFO* info = (SHACTIVATEINFO*) m_activateInfo;
+ delete info;
+ m_activateInfo = NULL;
#endif
// after destroying an owned window, Windows activates the next top level
frame->GetMenuBar()->AddAdornments(GetWindowStyleFlag());
#endif
- if ( show )
- {
- ::BringWindowToTop(GetHwnd());
-
- wxActivateEvent event(wxEVT_ACTIVATE, true, m_windowId);
- event.SetEventObject( this );
- GetEventHandler()->ProcessEvent(event);
- }
- else // hide
- {
- // Try to highlight the correct window (the parent)
- if ( GetParent() )
- {
- HWND hWndParent = GetHwndOf(GetParent());
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
- }
-
return true;
}
}
else // hidden
{
- // we can't maximize the hidden frame because it shows it as well, so
- // just remember that we should do it later in this case
+ // we can't maximize the hidden frame because it shows it as well,
+ // so just remember that we should do it later in this case
m_maximizeOnShow = maximize;
+
+ // after calling Maximize() the client code expects to get the frame
+ // "real" size and doesn't want to know that, because of implementation
+ // details, the frame isn't really maximized yet but will be only once
+ // it's shown, so return our size as it will be then in this case
+ if ( maximize )
+ {
+ // unfortunately we don't know which display we're on yet so we
+ // have to use the default one
+ SetSize(wxGetClientDisplayRect().GetSize());
+ }
+ //else: can't do anything in this case, we don't have the old size
}
}
#ifdef __WXWINCE__
return false;
#else
- return ::IsZoomed(GetHwnd()) != 0;
+ return m_maximizeOnShow || ::IsZoomed(GetHwnd()) != 0;
#endif
}
#ifdef __WXWINCE__
return false;
#else
- // also update the current state
- ((wxTopLevelWindowMSW *)this)->m_iconized = ::IsIconic(GetHwnd()) != 0;
-
- return m_iconized;
+ // don't use m_iconized, it may be briefly out of sync with the real state
+ // as it's only modified when we receive a WM_SIZE and we could be called
+ // from an event handler from one of the messages we receive before it,
+ // such as WM_MOVE
+ return ::IsIconic(GetHwnd()) != 0;
#endif
}
rect = wxDisplay(dpy).GetGeometry();
}
else // fall back to the main desktop
-#else // wxUSE_DISPLAY
+#endif // wxUSE_DISPLAY
{
// resize to the size of the desktop
wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect);
rect.y = 0;
#endif
}
-#endif // wxUSE_DISPLAY
SetSize(rect);
// wxTopLevelWindowMSW misc
// ----------------------------------------------------------------------------
+void wxTopLevelWindowMSW::SetTitle( const wxString& title)
+{
+ SetLabel(title);
+}
+
+wxString wxTopLevelWindowMSW::GetTitle() const
+{
+ return GetLabel();
+}
+
void wxTopLevelWindowMSW::SetIcon(const wxIcon& icon)
{
SetIcons( wxIconBundle( icon ) );
{
wxTopLevelWindowBase::SetIcons(icons);
-#if defined(__WIN95__) && !defined(__WXMICROWIN__)
+#if !defined(__WXMICROWIN__)
const wxIcon& sml = icons.GetIcon( wxSize( 16, 16 ) );
if( sml.Ok() && sml.GetWidth() == 16 && sml.GetHeight() == 16 )
{
::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_BIG,
(LPARAM)GetHiconOf(big) );
}
-#endif // __WIN95__
+#endif // !__WXMICROWIN__
}
bool wxTopLevelWindowMSW::EnableCloseButton(bool enable)
void wxTopLevelWindowMSW::RequestUserAttention(int flags)
{
- // check if we can use FlashWindowEx(): unfortunately an explicit test for
- // FLASHW_STOP, for example, doesn't work because MSVC6 headers do #define
- // it but don't provide FlashWindowEx() declaration
-#if (WINVER >= 0x0500 && (defined FLASHW_STOP))
+ // check if we can use FlashWindowEx(): unfortunately a simple test for
+ // FLASHW_STOP doesn't work because MSVC6 headers do #define it but don't
+ // provide FlashWindowEx() declaration, so try to detect whether we have
+ // real headers for WINVER 0x0500 by checking for existence of a symbol not
+ // declated in MSVC6 header
+#if defined(FLASHW_STOP) && defined(VK_XBUTTON1)
// available in the headers, check if it is supported by the system
typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi);
FlashWindowEx_t s_pfnFlashWindowEx = NULL;
s_pfnFlashWindowEx = (FlashWindowEx_t)
dllUser32.GetSymbol(_T("FlashWindowEx"));
- // we can safely unload user32.dll here, it's goign to remain loaded as
+ // we can safely unload user32.dll here, it's going to remain loaded as
// long as the program is running anyhow
}
WPARAM WXUNUSED(wParam),
LPARAM WXUNUSED(lParam))
{
- if ( message == WM_INITDIALOG )
+ switch ( message )
{
- // under CE, add a "Ok" button in the dialog title bar and make it full
- // screen
- //
- // TODO: find the window for this HWND, and take into account
- // wxMAXIMIZE and wxCLOSE_BOX. For now, assume both are present.
- //
- // Standard SDK doesn't have aygshell.dll: see
- // include/wx/msw/wince/libraries.h
+ case WM_INITDIALOG:
+ {
+ // under CE, add a "Ok" button in the dialog title bar and make it full
+ // screen
+ //
+ // TODO: find the window for this HWND, and take into account
+ // wxMAXIMIZE and wxCLOSE_BOX. For now, assume both are present.
+ //
+ // Standard SDK doesn't have aygshell.dll: see
+ // include/wx/msw/wince/libraries.h
#if defined(__WXWINCE__) && !defined(__WINCE_STANDARDSDK__) && !defined(__HANDHELDPC__)
- SHINITDLGINFO shidi;
- shidi.dwMask = SHIDIM_FLAGS;
- shidi.dwFlags = SHIDIF_SIZEDLG // take account of the SIP or menubar
+ SHINITDLGINFO shidi;
+ shidi.dwMask = SHIDIM_FLAGS;
+ shidi.dwFlags = SHIDIF_SIZEDLG // take account of the SIP or menubar
#ifndef __SMARTPHONE__
- | SHIDIF_DONEBUTTON
+ | SHIDIF_DONEBUTTON
#endif
;
- shidi.hDlg = hDlg;
- SHInitDialog( &shidi );
+ shidi.hDlg = hDlg;
+ SHInitDialog( &shidi );
#else // no SHInitDialog()
- wxUnusedVar(hDlg);
+ wxUnusedVar(hDlg);
#endif
+ // for WM_INITDIALOG, returning TRUE tells system to set focus to
+ // the first control in the dialog box, but as we set the focus
+ // ourselves, we return FALSE for it as well
+ return FALSE;
+ }
}
// for almost all messages, returning FALSE means that we didn't process
// the message
- //
- // for WM_INITDIALOG, returning TRUE tells system to set focus to
- // the first control in the dialog box, but as we set the focus
- // ourselves, we return FALSE for it as well
return FALSE;
}
return ms_hwnd;
}
-
-