// Modified by:
// Created: 22.06.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// false if and only if we have to exit the application
virtual bool DoMessageFromThreadWait() = 0;
- // other miscellaneous helpers
- // ---------------------------
+ // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
+ // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
+ virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
+
+
+ // wxSocket support
+ // ----------------
+
+#if wxUSE_SOCKETS
+ // this function is used by wxNet library to set the default socket manager
+ // to use: doing it like this allows us to keep all socket-related code in
+ // wxNet instead of having to pull it in wxBase itself as we'd have to do
+ // if we really implemented GSocketManager here
+ //
+ // we don't take ownership of this pointer, it should have a lifetime
+ // greater than that of any socket (e.g. be a pointer to a static object)
+ static void SetDefaultSocketManager(GSocketManager *manager)
+ {
+ ms_manager = manager;
+ }
+
+ virtual GSocketManager *GetSocketManager() { return ms_manager; }
+#endif // wxUSE_SOCKETS
+
+protected:
+ // implementation of WaitForThread() for the console applications which is
+ // also used by the GUI code if it doesn't [yet|already} dispatch events
+ WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
- // under MSW this function returns same version for both console and GUI
- // applications so we can implement it directly in the base class and only
- // override it wxGUIAppTraits to fill in toolkit information
- virtual wxToolkitInfo *GetToolkitInfo();
+ static GSocketManager *ms_manager;
};
#endif // _WX_MSW_APPTBASE_H_