// return TRUE if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
- // align in another rectangle according to WX alignment flags.
- void AlignIn(const wxRect& rect, int align)
- {
- if (align & wxALIGN_CENTER_HORIZONTAL) x = rect.x + (rect.width-width)/2;
- else if (align & wxALIGN_RIGHT) x = rect.x+rect.width - width;
- else x = rect.x;
-
- if (align & wxALIGN_CENTER_VERTICAL) y = rect.y + (rect.height-height)/2;
- else if (align & wxALIGN_BOTTOM) y = rect.y+rect.height - height;
- else y = rect.y;
- }
-
public:
int x, y, width, height;
};