#ifndef _WX_MSW_EVTLOOP_H_
#define _WX_MSW_EVTLOOP_H_
+#include "wx/window.h"
+
// ----------------------------------------------------------------------------
// wxEventLoop
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
+class WXDLLEXPORT wxEventLoop : public wxEventLoopManual
{
public:
wxEventLoop();
// implement base class pure virtuals
- virtual int Run();
- virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
- virtual bool IsRunning() const;
// MSW-specific methods
// --------------------
//
// calling this function with NULL argument restores the normal event
// handling
- static void SetCriticalWindow(wxWindow *win) { ms_winCritical = win; }
+ static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
// return true if there is no critical window or if this window is [a child
// of] the critical one
- static bool AllowProcessing(wxWindow *win)
+ static bool AllowProcessing(wxWindowMSW *win)
{
return !ms_winCritical || IsChildOfCriticalWindow(win);
}
protected:
+ // override/implement base class virtuals
+ virtual void WakeUp();
+ virtual void OnNextIteration();
+
// check if the given window is a child of ms_winCritical (which must be
// non NULL)
- static bool IsChildOfCriticalWindow(wxWindow *win);
+ static bool IsChildOfCriticalWindow(wxWindowMSW *win);
// critical window or NULL
- static wxWindow *ms_winCritical;
-
- // the loop exit code
- int m_exitcode;
-
- // should we exit the loop?
- bool m_shouldExit;
+ static wxWindowMSW *ms_winCritical;
};
#endif // _WX_MSW_EVTLOOP_H_
-