..\common\$D\paper.obj \
..\common\$D\string.obj \
..\common\$D\socket.obj \
- ..\common\$D\socket.obj \
..\common\$D\sckaddr.obj \
+ ..\common\$D\sckint.obj \
..\common\$D\sckfile.obj \
..\common\$D\sckipc.obj \
..\common\$D\sckstrm.obj \
OBJECTS = $(COMMONOBJS) $(GENERICOBJS) $(MSWOBJS)
# Normal, static library
-all: dirs $(DUMMYOBJ) $(OBJECTS) $(PERIPH_TARGET) png zlib xpm $(LIBTARGET)
+all: dirs $(DUMMYOBJ) $(OBJECTS) $(PERIPH_TARGET) png zlib xpm jpeg $(LIBTARGET)
dirs: $(MSWDIR)\$D $(COMMDIR)\$D $(GENDIR)\$D $(OLEDIR)\$D
# wxWindows library as DLL
dll:
- nmake -f makefile.vc all FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1
+ nmake -f makefile.vc all FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1 NEW_WXLIBNAME=$(NEW_WXLIBNAME)
cleandll:
- nmake -f makefile.vc clean FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1
+ nmake -f makefile.vc clean FINAL=$(FINAL) DLL=1 WXMAKINGDLL=1 NEW_WXLIBNAME=$(NEW_WXLIBNAME)
# wxWindows + app as DLL. Only affects main.cpp.
dllapp:
# or an app is calling the DLL exported functionality (WXDLLEXPORT is different
# in each case) so you couldn't use the same PCH.
pch:
- nmake -f makefile.vc pch1 WXUSINGDLL=1 FINAL=$(FINAL)
+ nmake -f makefile.vc pch1 WXUSINGDLL=1 FINAL=$(FINAL) NEW_WXLIBNAME=$(NEW_WXLIBNAME)
pch1: dirs $(DUMMYOBJ)
echo $(DUMMYOBJ)
nmake -f makefile.vc clean
cd $(WXDIR)\src\msw
+jpeg:
+ cd $(WXDIR)\src\jpeg
+ nmake -f makefile.vc FINAL=$(FINAL) DLL=$(DLL) WXMAKINGDLL=$(WXMAKINGDLL) all
+ cd $(WXDIR)\src\msw
+
+clean_jpeg:
+ cd $(WXDIR)\src\jpeg
+ nmake -f makefile.vc clean
+ cd $(WXDIR)\src\msw
+
xpm:
cd $(WXDIR)\src\xpm
nmake -f makefile.vc FINAL=$(FINAL) DLL=$(DLL) WXMAKINGDLL=$(WXMAKINGDLL)
nmake -f makefile.vc FINAL=$(FINAL)
cd $(WXDIR)\src\msw
-clean: $(PERIPH_CLEAN_TARGET) clean_png clean_zlib clean_xpm
+clean: $(PERIPH_CLEAN_TARGET) clean_png clean_zlib clean_jpeg clean_xpm
-erase $(LIBTARGET)
-erase $(WXDIR)\lib\$(WXLIBNAME).pdb
-erase ..\..\lib\wx200.dll