- inline bool Subtract(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_DIFF); }
- inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
- inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
-
- // XOR: the union of two combined regions except for any overlapping areas.
- inline bool Xor(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_XOR); }
- inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
- inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
-
- //# Information on region
- // Outer bounds of region
- void GetBox(long& x, long& y, long&w, long &h) const;
- wxRect GetBox(void) const ;
-
- // Is region empty?
- bool Empty(void) const;
- inline bool IsEmpty(void) const { return Empty(); }
-
- //# Tests
- // Does the region contain the point (x,y)?
- wxRegionContain Contains(long x, long y) const;
- // Does the region contain the point pt?
- wxRegionContain Contains(const wxPoint& pt) const;
- // Does the region contain the rectangle (x, y, w, h)?
- wxRegionContain Contains(long x, long y, long w, long h) const;
- // Does the region contain the rectangle rect?
- wxRegionContain Contains(const wxRect& rect) const;
+ bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
+ bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
+ bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
+
+ // XOR: the union of two combined regions except for any overlapping areas.
+ bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
+ bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
+ bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
+
+ // Information on region
+ // ---------------------
+
+ // Outer bounds of region
+ void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
+ wxRect GetBox() const ;
+
+ // Is region empty?
+ bool Empty() const;
+ inline bool IsEmpty() const { return Empty(); }
+
+ // Tests
+ // Does the region contain the point (x,y)?
+ wxRegionContain Contains(wxCoord x, wxCoord y) const;
+ // Does the region contain the point pt?
+ wxRegionContain Contains(const wxPoint& pt) const;
+ // Does the region contain the rectangle (x, y, w, h)?
+ wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
+ // Does the region contain the rectangle rect?
+ wxRegionContain Contains(const wxRect& rect) const;
+
+ // Convert the region to a B&W bitmap with the white pixels being inside
+ // the region.
+ wxBitmap ConvertToBitmap() const;
+
+ // Use the non-transparent pixels of a wxBitmap for the region to combine
+ // with this region. First version takes transparency from bitmap's mask,
+ // second lets the user specify the colour to be treated as transparent
+ // along with an optional tolerance value.
+ // NOTE: implemented in common/rgncmn.cpp
+ bool Union(const wxBitmap& bmp);
+ bool Union(const wxBitmap& bmp,
+ const wxColour& transColour, int tolerance = 0);