#include "wx/list.h"
#include "wx/gdiobj.h"
+#include "wx/gdicmn.h"
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
void Reset(void) { m_current = 0; }
void Reset(const wxRegion& region);
- operator bool (void) const { return m_current < m_numRects; }
- bool HaveRects(void) const { return m_current < m_numRects; }
+#ifndef __SALFORDC__
+ operator bool (void) const { return (m_current < m_numRects); }
+#endif
+
+ bool HaveRects(void) const { return (m_current < m_numRects); }
void operator ++ (void);
void operator ++ (int);