#include "wx/dcmemory.h"
#include "wx/menu.h"
#include "wx/utils.h"
- #include "wx/module.h"
#endif
#include "wx/settings.h"
#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
#include "wx/fontutil.h"
+#include "wx/module.h"
#if wxUSE_OWNER_DRAWN
// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
// port this code to X. (VZ)
-// JACS: TODO. Why does a disabled but highlighted item still
-// get drawn embossed? How can we tell DrawState that we don't want the
-// embossing?
-
-#if defined(__WIN32__) && !defined(__SYMANTEC__) && !defined(__TWIN32__)
+#if defined(__WIN32__) && !defined(__SYMANTEC__)
#define O_DRAW_NATIVE_API // comments below explain why I use it
#endif
#define ToRGB(col) PALETTERGB(col.Red(), col.Green(), col.Blue())
#define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col)
+
+ // this flag determines whether or not an edge will
+ // be drawn around the bitmap. In most "windows classic"
+ // applications, a 1-pixel highlight edge is drawn around
+ // the bitmap of an item when it is selected. However,
+ // with the new "luna" theme, no edge is drawn around
+ // the bitmap because the background is white (this applies
+ // only to "non-XP style" menus w/ bitmaps --
+ // see IE 6 menus for an example)
+
+ bool draw_bitmap_edge = true;
+
// set the colors
// --------------
DWORD colBack, colText;
colText = m_colText.Ok() ? ToRGB(m_colText) : GetSysColor(COLOR_WINDOWTEXT);
}
+
+ // if background is white, don't draw an edge around the bitmap
+ DWORD menu_bg_color = GetSysColor(COLOR_MENU);
+ if (GetRValue(menu_bg_color) >= 0xf0 &&
+ GetGValue(menu_bg_color) >= 0xf0 &&
+ GetBValue(menu_bg_color) >= 0xf0)
+ {
+ draw_bitmap_edge = false;
+ }
+
+
#ifdef O_DRAW_NATIVE_API
#define hdc (HDC)dc.GetHDC()
COLORREF colOldText = ::SetTextColor(hdc, colText),
RECT rectFill = { rc.GetLeft(), rc.GetTop(), rc.GetRight()+1, rc.GetBottom() };
- if ( st & wxODSelected && m_bmpChecked.Ok()) {
+ if ( st & wxODSelected && m_bmpChecked.Ok() && draw_bitmap_edge) {
// only draw the highlight under the text, not under
// the bitmap or checkmark; leave a 1-pixel gap.
rectFill.left = GetMarginWidth() + 1;
nBmpWidth, nBmpHeight,
&dcMem, 0, 0, wxCOPY, TRUE /* use mask */);
- if ( st & wxODSelected ) {
+ if ( st & wxODSelected && draw_bitmap_edge ) {
#ifdef O_DRAW_NATIVE_API
RECT rectBmp = { rc.GetLeft(), rc.GetTop(),
rc.GetLeft() + GetMarginWidth(),
rc.GetTop() + m_nHeight-1 };
SetBkColor(hdc, colBack);
- DrawEdge(hdc, &rectBmp, EDGE_RAISED, BF_SOFT | BF_RECT);
+ DrawEdge(hdc, &rectBmp, BDR_RAISEDOUTER, BF_SOFT | BF_RECT);
#else
int x1, y1, x2, y2;
x1 = rc.x;