which item. Each image in an image list can contain a mask, and can be made out
of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
- Notifications are passed via the wxWindows 2.0 event system, or using virtual
- functions in wxWindows 1.66.
+ Notifications are passed via the wxWidgets 2.0 event system, or using virtual
+ functions in wxWidgets 1.66.
See the sample wxListCtrl app for API usage.
wxListCtrl() { Init(); }
wxListCtrl(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
virtual ~wxListCtrl();
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,
bool SetItemState(long item, long state, long stateMask) ;
// Sets the item image
- bool SetItemImage(long item, int image, int selImage) ;
+ bool SetItemImage(long item, int image, int selImage = -1) ;
// Gets the item text
wxString GetItemText(long item) const ;
void SetItemText(long item, const wxString& str) ;
// Gets the item data
- long GetItemData(long item) const ;
+ wxUIntPtr GetItemData(long item) const ;
// Sets the item data
bool SetItemData(long item, long data) ;
long GetTopItem() const ;
// Add or remove a single window style
- void SetSingleStyle(long style, bool add = TRUE) ;
+ void SetSingleStyle(long style, bool add = true) ;
// Set the whole window style
void SetWindowStyleFlag(long style) ;
void SetImageList(wxImageList *imageList, int which) ;
void AssignImageList(wxImageList *imageList, int which) ;
- // returns true if it is a virtual list control
- bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
+ // are we in report mode?
+ bool InReportView() const { return HasFlag(wxLC_REPORT); }
+
+ // are we in virtual report mode?
+ bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
// refresh items selectively (only useful for virtual list controls)
void RefreshItem(long item);
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
- long FindItem(long start, const wxString& str, bool partial = FALSE);
+ long FindItem(long start, const wxString& str, bool partial = false);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
- long FindItem(long start, long data);
+ long FindItem(long start, wxUIntPtr data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
// Necessary for drawing hrules and vrules, if specified
void OnPaint(wxPaintEvent& event);
+
virtual bool ShouldInheritColours() const { return false; }
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
+
// obsolete stuff, for compatibility only -- don't use
wxDEPRECATED( int GetItemSpacing(bool isSmall) const);
// ListView_GetItemCount
bool m_ignoreChangeMessages;
- // TRUE if we have any internal data (user data & attributes)
+ // true if we have any internal data (user data & attributes)
bool m_AnyInternalData;
- // TRUE if we have any items with custom attributes
+ // true if we have any items with custom attributes
bool m_hasAnyAttr;
// these functions are only used for virtual list view controls, i.e. the