wxWANTS_CHARS),
m_llist(NULL)
{
+#if wxUSE_STATUSBAR
SetStatusBar(NULL); // don't use statusbar
+#endif // wxUSE_STATUSBAR
m_Editable = false;
m_doSendEvents = false;
m_ViewStartX = 0; m_ViewStartY = 0;
// this variables is used to only erase the message in the status
// bar if we had put it there previously - otherwise empting status
// bar might be undesirable
+#if wxUSE_STATUSBAR
static bool s_hasPutMessageInStatusBar = false;
+#endif // wxUSE_STATUSBAR
// found is only true if we are really over an object, not just
// behind it
if(!m_HandCursor)
SetCursor(wxCURSOR_HAND);
m_HandCursor = true;
+#if wxUSE_STATUSBAR
if(m_StatusBar && m_StatusFieldLabel != -1)
{
const wxString &label = u->GetLabel();
if(label.Length())
{
- m_StatusBar->SetStatusText(label,
- m_StatusFieldLabel);
+ m_StatusBar->SetStatusText(label,m_StatusFieldLabel);
s_hasPutMessageInStatusBar = true;
}
}
+#endif // wxUSE_STATUSBAR
}
else
{
if(m_HandCursor)
SetCursor(wxCURSOR_IBEAM);
m_HandCursor = false;
+#if wxUSE_STATUSBAR
if( m_StatusBar && m_StatusFieldLabel != -1 &&
s_hasPutMessageInStatusBar )
{
m_StatusBar->SetStatusText(wxEmptyString, m_StatusFieldLabel);
}
+#endif // wxUSE_STATUSBAR
}
}
ResetDirty();
+#if wxUSE_STATUSBAR
if ( m_StatusBar && m_StatusFieldCursor != -1 )
{
static wxPoint s_oldCursorPos(-1, -1);
m_StatusBar->SetStatusText(label, m_StatusFieldCursor);
}
}
+#endif // wxUSE_STATUSBAR
WXLO_TIMER_PRINT(LayoutTimer);
WXLO_TIMER_PRINT(BlitTimer);