\helpref{wxEvent}{wxevent}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/event.h>
+
\wxheading{Event table macros}
To process a paint event, use this event handler macro to direct input to a member
\wxheading{See also}
-\helpref{wxWindow::OnPaint}{wxwindowonpaint}, \helpref{Event handling overview}{eventhandlingoverview}
+%\helpref{wxWindow::OnPaint}{wxwindowonpaint},
+\helpref{Event handling overview}{eventhandlingoverview}
+
+\wxheading{Remarks}
+
+Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
+even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
+
+For example:
+
+\small{%
+\begin{verbatim}
+ void MyWindow::OnPaint(wxPaintEvent\& event)
+ {
+ wxPaintDC dc(this);
+
+ DrawMyDocument(dc);
+ }
+\end{verbatim}
+}%
+
+You can optimize painting by retrieving the rectangles
+that have been damaged and only repainting these. The rectangles are in
+terms of the client area, and are unscrolled, so you will need to do
+some calculations using the current view position to obtain logical,
+scrolled units.
+
+Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
+
+{\small%
+\begin{verbatim}
+// Called when window needs to be repainted.
+void MyWindow::OnPaint(wxPaintEvent\& event)
+{
+ wxPaintDC dc(this);
+
+ // Find Out where the window is scrolled to
+ int vbX,vbY; // Top left corner of client
+ GetViewStart(&vbX,&vbY);
+
+ int vX,vY,vW,vH; // Dimensions of client area in pixels
+ wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+
+ while (upd)
+ {
+ vX = upd.GetX();
+ vY = upd.GetY();
+ vW = upd.GetW();
+ vH = upd.GetH();
+
+ // Alternatively we can do this:
+ // wxRect rect;
+ // upd.GetRect(&rect);
+
+ // Repaint this rectangle
+ ...some code...
+
+ upd ++ ;
+ }
+}
+\end{verbatim}
+}%
+
\latexignore{\rtfignore{\wxheading{Members}}}