\section{\class{wxMemoryDC}}\label{wxmemorydc}
-A memory device context provides a means to draw graphics onto a bitmap.
+A memory device context provides a means to draw graphics onto a bitmap. When
+drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
+{\tt wxWHITE\_BRUSH}
+will draw the background colour (i.e. 0) whereas all other colours will draw the
+foreground colour (i.e. 1).
\wxheading{Derived from}
\helpref{wxDC}{wxdc}\\
\helpref{wxObject}{wxobject}
+\wxheading{Include files}
+
+<wx/dcmemory.h>
+
\wxheading{Remarks}
A bitmap must be selected into the new memory DC before it may be used
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxMemoryDC::wxMemoryDC}
+\membersection{wxMemoryDC::wxMemoryDC}\label{wxmemorydcctor}
\func{}{wxMemoryDC}{\void}
Constructs a new memory device context.
Use the {\it Ok} member to test whether the constructor was successful
-in creating a useable device context. Don't forget to select a bitmap
+in creating a usable device context. Don't forget to select a bitmap
into the DC before drawing on it.
-\membersection{wxMemoryDC::SelectObject}
+\membersection{wxMemoryDC::SelectObject}\label{wxmemorydcselectobject}
-\func{}{SelectObject}{\param{const wxBitmap\& }{bitmap}}
+\func{void}{SelectObject}{\param{const wxBitmap\& }{bitmap}}
Selects the given bitmap into the device context, to use as the memory
bitmap. Selecting the bitmap into a memory DC allows you to draw into
the DC (and therefore the bitmap) and also to use {\bf Blit} to copy
-the bitmap to a canvas. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
+the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
easier to use instead.
If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is selected out of the device